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General Tabletop Discussion
*Pathfinder & Starfinder
Spell List vs Ritual List
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<blockquote data-quote="Gadget" data-source="post: 3982585" data-attributes="member: 23716"><p>As a few posts have already alluded to, it does not seem to be a binary choice between spells and rituals. The above example of Phantom Steed and Fireball was, IMHO, referring to the siloing of abilities between at will, per encounter, and per day buckets. If Fireball is an at will or per encounter power/spell, it will not compete with a per day power/spell such as Phantom Steed for space in the same bucket. Some in this thread seem to be implying that anything that is a utility spell or not direct damage will now be a ritual. I don't think this is the case at all. We know things like Raise Dead, scrying, & magic item creation will be rituals, but I think it is unlikely that all utility spells are pushed into this category. In fact, do we know if rituals fall into the per day bucket or is there some other limitation to keep them in line (i.e. very long casting times)?</p><p></p><p>As for knock, I've never really seen a problem with it. Maybe I play a different style than others, but if the only reason your rogue can be made useful is picking locks, the poor guy has other problems. As long as it is not an at will ability, I can't really see it overshadowing the Rogue any more than invisibility does.</p></blockquote><p></p>
[QUOTE="Gadget, post: 3982585, member: 23716"] As a few posts have already alluded to, it does not seem to be a binary choice between spells and rituals. The above example of Phantom Steed and Fireball was, IMHO, referring to the siloing of abilities between at will, per encounter, and per day buckets. If Fireball is an at will or per encounter power/spell, it will not compete with a per day power/spell such as Phantom Steed for space in the same bucket. Some in this thread seem to be implying that anything that is a utility spell or not direct damage will now be a ritual. I don't think this is the case at all. We know things like Raise Dead, scrying, & magic item creation will be rituals, but I think it is unlikely that all utility spells are pushed into this category. In fact, do we know if rituals fall into the per day bucket or is there some other limitation to keep them in line (i.e. very long casting times)? As for knock, I've never really seen a problem with it. Maybe I play a different style than others, but if the only reason your rogue can be made useful is picking locks, the poor guy has other problems. As long as it is not an at will ability, I can't really see it overshadowing the Rogue any more than invisibility does. [/QUOTE]
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