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General Tabletop Discussion
*TTRPGs General
Spell lists vs. story needs
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<blockquote data-quote="Niccodaemus" data-source="post: 5738621" data-attributes="member: 6683506"><p>Are we talking PCs here or NPCs? The Wicked Witch would be an NPC. In my mind, her story needs would be addressed first, perhaps creating new spells or magic items to allow her to fill her role. Then she would be statted out for combat, with her special abilities being part of the mix.</p><p></p><p>As for PCs, if there is a "story need" for a character to do something (who decided's there is a need... the player or the GM?), then either the GM makes the player aware of that "need", as well as the means to fulfill it, or the player informs the GM of the "need", and it is upon the GM to figure out how to introduce the fulfillment into the game.</p><p></p><p>I think a specific game example might be in order to clarify your question.</p><p>What can be done about what, exactly?</p></blockquote><p></p>
[QUOTE="Niccodaemus, post: 5738621, member: 6683506"] Are we talking PCs here or NPCs? The Wicked Witch would be an NPC. In my mind, her story needs would be addressed first, perhaps creating new spells or magic items to allow her to fill her role. Then she would be statted out for combat, with her special abilities being part of the mix. As for PCs, if there is a "story need" for a character to do something (who decided's there is a need... the player or the GM?), then either the GM makes the player aware of that "need", as well as the means to fulfill it, or the player informs the GM of the "need", and it is upon the GM to figure out how to introduce the fulfillment into the game. I think a specific game example might be in order to clarify your question. What can be done about what, exactly? [/QUOTE]
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Spell lists vs. story needs
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