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Spell Mastery Variants That Do Not Suck
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<blockquote data-quote="Jack Simth" data-source="post: 3064688" data-attributes="member: 29252"><p>It's conditionally useful, but based on DM habits - if a Wizard, after having depleted his spells for the day, finds himselfed reduced to his skin and prison-issue clothing in a locked room, he's got problems. If he's got Spell Mastry that includes, say, Knock, or Teleport, or Dimension Door, or Invisibility, or a great many other spells useful in such situations, then he's got something to do other than just sit around waiting to be rescued. Ditto for the stolen spellbook scenario (sure, you can trap it, or have a watch set up ... but rogues deal in stealth and traps; the DM can legitimately make a CR-appropriet rogue for most levels of play capable of sneaking in and defeating any particular set of safeguards in place to get that VERY EXPENSIVE prize).</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3064688, member: 29252"] It's conditionally useful, but based on DM habits - if a Wizard, after having depleted his spells for the day, finds himselfed reduced to his skin and prison-issue clothing in a locked room, he's got problems. If he's got Spell Mastry that includes, say, Knock, or Teleport, or Dimension Door, or Invisibility, or a great many other spells useful in such situations, then he's got something to do other than just sit around waiting to be rescued. Ditto for the stolen spellbook scenario (sure, you can trap it, or have a watch set up ... but rogues deal in stealth and traps; the DM can legitimately make a CR-appropriet rogue for most levels of play capable of sneaking in and defeating any particular set of safeguards in place to get that VERY EXPENSIVE prize). [/QUOTE]
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