Arbiter of Wyrms
First Post
Does anybody actually take this feat?
I don't see any benefit in it that's worth a feat.
I don't see any benefit in it that's worth a feat.
Doomhawk said:I just had an idea for a house-rule: any spell you have Spell Mastery for, you cast at +1 caster level. This might make it worth taking, even if your spellbook never gets stolen.
Also, I'd personally allow a character to get new spells when his Int modifier goes up (although, I wouldn't let him swap out the old ones). But then, I'm also in favor of retroactive skill points, so my advice is fair from mainstream.
beaver1024 said:I had a player take Spell Mastery because About half way through the adventure he suicided the character and played a cleric instead. It was just too hard.