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Spell Mastery
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<blockquote data-quote="KarinsDad" data-source="post: 1212409" data-attributes="member: 2011"><p>I have a different house rule in my game that gives Spell Mastery slightly more utility without changing the feat.</p><p></p><p>Spell casters (non-Bards, non-Sorcerers) can use a full round DC 20 + spell level Concentration check to swap spells in my game. If you miss the roll, you lose the slot for the day.</p><p></p><p>But, in order to swap a spell, you must have a spell in the spell slot to begin with.</p><p></p><p>So, when combined with Spell Mastery of at least one spell per spell level (and/or at least one spell per spell level of specialty school for specialty wizards), this means that a Wizard <strong>might</strong> be able to cast any spell in his repetoire if he can make the Concentration roll.</p><p></p><p>Of course, this is a little harder to do in combat (with other potential modifiers to the Concentration check), but out of combat, a Wizard could study a significant percentage of his spells. However, although the Wizard gains the ability to not carry his spell books around with him, he often does lose some spells per day on average due to missing the Concentration check on some of them (e.g. losing 75% of his best spells at low level down to maybe 20% of his best spells at high level).</p><p></p><p>And, this does not require that a Wizard take Spell Mastery, it just means that if he does take it, he always "makes the roll" for some slots (those with SM spells) and always fills his slots with something that can be swapped. He is incentivized to take it, but not required. He could instead just take a spell book with one or a few spells of each level. But, then he runs the risk of losing that book and still being in virtually the same boat (i.e. no spell book, few spells in slots, no Spell Mastery). Or, he could play normally and carry his spell books with him.</p><p></p><p>So, with my house rule here, I have no problem zapping a spell book. I don't go out of my way to do it, but if it comes up (e.g. rolling a one on a saving throw), so be it. The Wizard has multiple ways to avoid the loss. His choice on whether he wants to take the risk.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1212409, member: 2011"] I have a different house rule in my game that gives Spell Mastery slightly more utility without changing the feat. Spell casters (non-Bards, non-Sorcerers) can use a full round DC 20 + spell level Concentration check to swap spells in my game. If you miss the roll, you lose the slot for the day. But, in order to swap a spell, you must have a spell in the spell slot to begin with. So, when combined with Spell Mastery of at least one spell per spell level (and/or at least one spell per spell level of specialty school for specialty wizards), this means that a Wizard [b]might[/b] be able to cast any spell in his repetoire if he can make the Concentration roll. Of course, this is a little harder to do in combat (with other potential modifiers to the Concentration check), but out of combat, a Wizard could study a significant percentage of his spells. However, although the Wizard gains the ability to not carry his spell books around with him, he often does lose some spells per day on average due to missing the Concentration check on some of them (e.g. losing 75% of his best spells at low level down to maybe 20% of his best spells at high level). And, this does not require that a Wizard take Spell Mastery, it just means that if he does take it, he always "makes the roll" for some slots (those with SM spells) and always fills his slots with something that can be swapped. He is incentivized to take it, but not required. He could instead just take a spell book with one or a few spells of each level. But, then he runs the risk of losing that book and still being in virtually the same boat (i.e. no spell book, few spells in slots, no Spell Mastery). Or, he could play normally and carry his spell books with him. So, with my house rule here, I have no problem zapping a spell book. I don't go out of my way to do it, but if it comes up (e.g. rolling a one on a saving throw), so be it. The Wizard has multiple ways to avoid the loss. His choice on whether he wants to take the risk. [/QUOTE]
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