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Spell Mind Ripper
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<blockquote data-quote="MarauderX" data-source="post: 639700" data-attributes="member: 9990"><p>I like it. It seems like something an Illithid concocted while on a diet. </p><p></p><p>The level, range, damage, etc. is all pretty good and on par with most of the other wizards spells. The only question I have is the duration. It seems as though the caster would have multiple opportunities to use this spell as long as the duration lasts, so if your target saves the first time you could try again with it. And if so, would multiple blasts stack? I like the limiting factor set to -10, (min is -4) and the relation to caster level. </p><p></p><p>You might want to include how the spell can be negated as well, such as with dispel magic or remove curse. If the subject was abandoned, would he heal the INT he lost at the same rate as damage, or is it permanent? </p><p></p><p>I like the thought of a necromancer handicapping another spellcaster by removing the ability, same as a clumsy rogue on a cliff wall.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 639700, member: 9990"] I like it. It seems like something an Illithid concocted while on a diet. The level, range, damage, etc. is all pretty good and on par with most of the other wizards spells. The only question I have is the duration. It seems as though the caster would have multiple opportunities to use this spell as long as the duration lasts, so if your target saves the first time you could try again with it. And if so, would multiple blasts stack? I like the limiting factor set to -10, (min is -4) and the relation to caster level. You might want to include how the spell can be negated as well, such as with dispel magic or remove curse. If the subject was abandoned, would he heal the INT he lost at the same rate as damage, or is it permanent? I like the thought of a necromancer handicapping another spellcaster by removing the ability, same as a clumsy rogue on a cliff wall. [/QUOTE]
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