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Spell needs Critique and comments: Sunder Missile
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<blockquote data-quote="Kyramus" data-source="post: 606306" data-attributes="member: 7072"><p>Let me know what you think. I've gone through 3 drafts and this is what I have so far. A part of me thinks it's too weak, and another part of me thinks it's just right.</p><p></p><p>So now, I bring it to the boards for you all to see what you think of it.</p><p></p><p>Sunder Missile</p><p></p><p>Evocation [Force]</p><p>Level: Sor/Wiz 4</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Targets: 1 or more objects within 30 feet of initial strike</p><p>Duration: Instantaneous</p><p>Saving Throw: Fort Half</p><p>Spell Resistance: Yes</p><p></p><p>A missile of magical energy darts forth from the character's fingertip. The missile deals 1d4+1 points of damage. The Damage bypasses hardness of up to 5. Any hardness higher than 5 is counted to be 5 less than itself. (IE: Hardness 6 would be an equivalent Hardness 1 with respect to this spell)</p><p></p><p>The missile strikes using a ranged touch attack. The attack is designed to damage or destroy inanimate objects or magical items and can affect constructs. </p><p></p><p>For every two levels of experience past 7th, the character gains an additional missile. The character has two at 9th level, three at 11th level, four at 13th level, and the maximum of five missiles at 15th level or higher. If the character shoots multiple missiles, the </p><p>character can have them strike a single object or several objects. The character must designate targets before the character rolls for SR (for items held by creatures with SR) or roll damage.</p><p></p><p>Sunder Missile deals double damage to constructs. For example, a level 9 wizard has 3 missiles and would normally do 3d4+3, but against constructs it would be 6d4+6.</p><p></p><p>Sunder Missile affects magic items of +1 value at the onset. level 10=+2. level 13=+3. Level 16= +4. Level 20= +5.</p><p></p><p></p><p>edit: spell adjusted</p><p>edit2: adjusted to mention hardness</p></blockquote><p></p>
[QUOTE="Kyramus, post: 606306, member: 7072"] Let me know what you think. I've gone through 3 drafts and this is what I have so far. A part of me thinks it's too weak, and another part of me thinks it's just right. So now, I bring it to the boards for you all to see what you think of it. Sunder Missile Evocation [Force] Level: Sor/Wiz 4 Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Targets: 1 or more objects within 30 feet of initial strike Duration: Instantaneous Saving Throw: Fort Half Spell Resistance: Yes A missile of magical energy darts forth from the character's fingertip. The missile deals 1d4+1 points of damage. The Damage bypasses hardness of up to 5. Any hardness higher than 5 is counted to be 5 less than itself. (IE: Hardness 6 would be an equivalent Hardness 1 with respect to this spell) The missile strikes using a ranged touch attack. The attack is designed to damage or destroy inanimate objects or magical items and can affect constructs. For every two levels of experience past 7th, the character gains an additional missile. The character has two at 9th level, three at 11th level, four at 13th level, and the maximum of five missiles at 15th level or higher. If the character shoots multiple missiles, the character can have them strike a single object or several objects. The character must designate targets before the character rolls for SR (for items held by creatures with SR) or roll damage. Sunder Missile deals double damage to constructs. For example, a level 9 wizard has 3 missiles and would normally do 3d4+3, but against constructs it would be 6d4+6. Sunder Missile affects magic items of +1 value at the onset. level 10=+2. level 13=+3. Level 16= +4. Level 20= +5. edit: spell adjusted edit2: adjusted to mention hardness [/QUOTE]
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