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General Tabletop Discussion
*Pathfinder & Starfinder
Spell: NoXFeR's Personal Silencer
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<blockquote data-quote="Spatzimaus" data-source="post: 492664" data-attributes="member: 3051"><p>It's not quite okay as-is. Some of these are nitpicks. Overall I think it's a nice idea.</p><p></p><p>> First of all, the "area" isn't appropriate for a Personal spell. Ranges in 3E are measured in squares (5' increments) so there are two options I can see:</p><p>A> (Range: 0', Target: you) It affects everything in your 5'x5' square</p><p>B> (Range: Personal, Target: you) It only dampens your sound.</p><p>Personally I'd go with A. If you try to pick a lock or steal an object it doesn't make any noise.</p><p></p><p>> You didn't list any components (verbal and/or somatic, especially). I'd go V,S by default.</p><p></p><p>> Is it dismissable by the caster? If so, write duration as 10 minutes/level (D). If not, you might have problems.</p><p></p><p>> Add the clarification that since he can't generate sounds, he also can't use any sound-based abilities like Sonic attacks or Bardic Music.</p><p></p><p>> One problem I have with the general concept is that it makes the Move Silently skill entirely redundant for multiclassed Rogues. I'd treat it as the analog of Invisibility, so you can still be heard with a higher Listen DC. I forget what the exact value for Invisibility is, but call it a +20?</p><p></p><p>> If you're modeling it on Invisibility, you should probably have it drop after an attack in the same way Invis does. Hearing in general is less useful than vision so I didn't think this was a big balance issue.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 492664, member: 3051"] It's not quite okay as-is. Some of these are nitpicks. Overall I think it's a nice idea. > First of all, the "area" isn't appropriate for a Personal spell. Ranges in 3E are measured in squares (5' increments) so there are two options I can see: A> (Range: 0', Target: you) It affects everything in your 5'x5' square B> (Range: Personal, Target: you) It only dampens your sound. Personally I'd go with A. If you try to pick a lock or steal an object it doesn't make any noise. > You didn't list any components (verbal and/or somatic, especially). I'd go V,S by default. > Is it dismissable by the caster? If so, write duration as 10 minutes/level (D). If not, you might have problems. > Add the clarification that since he can't generate sounds, he also can't use any sound-based abilities like Sonic attacks or Bardic Music. > One problem I have with the general concept is that it makes the Move Silently skill entirely redundant for multiclassed Rogues. I'd treat it as the analog of Invisibility, so you can still be heard with a higher Listen DC. I forget what the exact value for Invisibility is, but call it a +20? > If you're modeling it on Invisibility, you should probably have it drop after an attack in the same way Invis does. Hearing in general is less useful than vision so I didn't think this was a big balance issue. [/QUOTE]
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Spell: NoXFeR's Personal Silencer
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