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Spell on a weapon
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<blockquote data-quote="aboyd" data-source="post: 4896479" data-attributes="member: 44797"><p>But the costs for all other durations are <em>not</em> listed. Only a few are. Many are ignored. The idea that because they have no multiplier they are simply unavailable is bizarre to me. It forces us to omit huge numbers of spells that have durations that need no multiplier. Besides, if that's <em>really</em> the approach we have to take, then we can side-step it entirely by using the DMG rules for adding a spell effect as "use activated" instead of "continuous." The "use" being, swing the sword. Thus, we have added the Inflict spell without crazy costs (it's still expensive, but it is in the tens of thousands rather than near-millions).</p><p></p><p>I'm not suggesting that such a sword couldn't cost a million if a DM decided to make it so. I took heat here in the forums a while back because I decided to make a Healing Belt cost about 3x what it is listed for in the MIC -- and although I had justifications, I was perfectly willing to just impose the price in my campaign because I was DM and willing to rule by fiat in that area. So hey, if pricing it at 900,000 is what you want, go for it. I just think we're reaching when we try to suggest that the DMG is leading us toward a near-million gold piece weapon. For example, if you were to build the item in PCGen, what you'd find is that it costs somewhere around 32,000 gold for the 3rd level Inflict as use-activated, and about 58,000 for the 4th level inflict as use-activated. Of course, PCGen isn't the equivalent of an official ruling, but it is an engine that attempts to apply the SRD faithfully. I'd probably house-rule it to cost more in the range of what StreamOfTheSky was suggesting, but still, nowhere near a million.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4896479, member: 44797"] But the costs for all other durations are [i]not[/i] listed. Only a few are. Many are ignored. The idea that because they have no multiplier they are simply unavailable is bizarre to me. It forces us to omit huge numbers of spells that have durations that need no multiplier. Besides, if that's [i]really[/i] the approach we have to take, then we can side-step it entirely by using the DMG rules for adding a spell effect as "use activated" instead of "continuous." The "use" being, swing the sword. Thus, we have added the Inflict spell without crazy costs (it's still expensive, but it is in the tens of thousands rather than near-millions). I'm not suggesting that such a sword couldn't cost a million if a DM decided to make it so. I took heat here in the forums a while back because I decided to make a Healing Belt cost about 3x what it is listed for in the MIC -- and although I had justifications, I was perfectly willing to just impose the price in my campaign because I was DM and willing to rule by fiat in that area. So hey, if pricing it at 900,000 is what you want, go for it. I just think we're reaching when we try to suggest that the DMG is leading us toward a near-million gold piece weapon. For example, if you were to build the item in PCGen, what you'd find is that it costs somewhere around 32,000 gold for the 3rd level Inflict as use-activated, and about 58,000 for the 4th level inflict as use-activated. Of course, PCGen isn't the equivalent of an official ruling, but it is an engine that attempts to apply the SRD faithfully. I'd probably house-rule it to cost more in the range of what StreamOfTheSky was suggesting, but still, nowhere near a million. [/QUOTE]
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Spell on a weapon
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