Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell on a weapon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aboyd" data-source="post: 4896491" data-attributes="member: 44797"><p>The flame/frost properties allow for energy resistance, so that's a (very) fuzzy match for the Inflict spells allowing a save for 1/2 damage. So I'd probably leave the pricing as roughly matched. However, the DMG & MIC make it clear that pricing is less science and more art, so the DM should play with the numbers until they feel right. You could really mitigate the price downward, depending upon how you wanted to apply some effects.</p><p></p><p>For example, consider the "use activated" effect that I mentioned in my previous post. The flavor text for that says that the spell effect gets activated on use -- swing a sword, drink a potion, etc. Right? Well, it also says that in "many" cases, activation takes a standard action. So how can that work with a sword getting swung 5x in a round? None of the swings are standard actions, yet "use activated" specifically mentions swinging a sword as an activation method. OK, well, there is no mechanic. So the DM gets to decide. So watch this:</p><p></p><ol> <li data-xf-list-type="ol">Using "use activated" effects you could rule that the effect only occurs on a standard action swing, not on a full attack. You keep the price low because of this -- take the "use activated" price and add nothing to it, maybe even lower it a little bit since this is a very harsh reading of the rules.</li> <li data-xf-list-type="ol">Using "continuous" effects and the high-end pricing that goes with it, you could create a sword that will dish out the Inflict damage on every swing every time.</li> </ol><p>That would be one way to sorta use the rules to justify variations in price. There's a lotta hand-waving going on here, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="aboyd, post: 4896491, member: 44797"] The flame/frost properties allow for energy resistance, so that's a (very) fuzzy match for the Inflict spells allowing a save for 1/2 damage. So I'd probably leave the pricing as roughly matched. However, the DMG & MIC make it clear that pricing is less science and more art, so the DM should play with the numbers until they feel right. You could really mitigate the price downward, depending upon how you wanted to apply some effects. For example, consider the "use activated" effect that I mentioned in my previous post. The flavor text for that says that the spell effect gets activated on use -- swing a sword, drink a potion, etc. Right? Well, it also says that in "many" cases, activation takes a standard action. So how can that work with a sword getting swung 5x in a round? None of the swings are standard actions, yet "use activated" specifically mentions swinging a sword as an activation method. OK, well, there is no mechanic. So the DM gets to decide. So watch this: [list=1] [*]Using "use activated" effects you could rule that the effect only occurs on a standard action swing, not on a full attack. You keep the price low because of this -- take the "use activated" price and add nothing to it, maybe even lower it a little bit since this is a very harsh reading of the rules. [*]Using "continuous" effects and the high-end pricing that goes with it, you could create a sword that will dish out the Inflict damage on every swing every time. [/list] That would be one way to sorta use the rules to justify variations in price. There's a lotta hand-waving going on here, though. :o [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell on a weapon
Top