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<blockquote data-quote="Gothmog" data-source="post: 1031340" data-attributes="member: 317"><p>The new DR rules are probably the single best change for 3.5 IMO. Basically, the new DR rules are a built-in safeguard against munchkins and overspecializing. No longer can one weapon be optimal in all situations. Thats fine, realistically, different weapons would be better for different tasks. You want to kill an unarmored person quickly? Use a sword. You want to punch through armored plates? Use a pick. This is no different, except that we are now taking into account the supernatural immunities of certain creatures. IMO, this goes a long way towards adding back some of the legendary atmosphere and sense of awe D&D has lost over the years in the quest for the bigger and bigger plus swords.</p><p></p><p>Also, if you look at the actual DR numbers, they are much lower. So while it is not essential to have a silver weapon for a werewolf, for example, it makes the task much easier. Something I am planning on implementing in my campaign is the concept that damage caused by any weapons other than the DR weapon type is non-lethal damage. However, it also means characters need to research what kinds of enemies they are likely to encounter more often, which IMO is a good thing- mindless door-crashing and slaughtering gets old quickly. I would hesitate to add the spells in you mentioned, especially the adamant one. Those spells are causing fundamental changes in the composition of the item in question, and I would make each of those spells at least one level higher if you use them.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1031340, member: 317"] The new DR rules are probably the single best change for 3.5 IMO. Basically, the new DR rules are a built-in safeguard against munchkins and overspecializing. No longer can one weapon be optimal in all situations. Thats fine, realistically, different weapons would be better for different tasks. You want to kill an unarmored person quickly? Use a sword. You want to punch through armored plates? Use a pick. This is no different, except that we are now taking into account the supernatural immunities of certain creatures. IMO, this goes a long way towards adding back some of the legendary atmosphere and sense of awe D&D has lost over the years in the quest for the bigger and bigger plus swords. Also, if you look at the actual DR numbers, they are much lower. So while it is not essential to have a silver weapon for a werewolf, for example, it makes the task much easier. Something I am planning on implementing in my campaign is the concept that damage caused by any weapons other than the DR weapon type is non-lethal damage. However, it also means characters need to research what kinds of enemies they are likely to encounter more often, which IMO is a good thing- mindless door-crashing and slaughtering gets old quickly. I would hesitate to add the spells in you mentioned, especially the adamant one. Those spells are causing fundamental changes in the composition of the item in question, and I would make each of those spells at least one level higher if you use them. [/QUOTE]
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