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*Pathfinder & Starfinder
Spell Penetration is kinda bla
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<blockquote data-quote="Al'Kelhar" data-source="post: 1913498" data-attributes="member: 7884"><p>I'll draw this thread a little off-topic, and state the obvious: <em>overland flight</em> grants you only average manoeuvrability. That means you must move at least 20 feet (4 squares) every round or you fall 150'. You can't hover, and ascending, descending and turning have some considerable limitations. And the funny thing about flying manoeuvrability is that it requires you to be flying in a particular direction and hence facing in that direction - not like ground or aquatic movement. You can't lob a spell over your back. A wizard with <em>overland flight</em> is fine outdoors, but the spell has some significant limitations indoors - unless your DM is lenient on the whole flying manoeuvrability thing. I know I'm not.</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 1913498, member: 7884"] I'll draw this thread a little off-topic, and state the obvious: [i]overland flight[/i] grants you only average manoeuvrability. That means you must move at least 20 feet (4 squares) every round or you fall 150'. You can't hover, and ascending, descending and turning have some considerable limitations. And the funny thing about flying manoeuvrability is that it requires you to be flying in a particular direction and hence facing in that direction - not like ground or aquatic movement. You can't lob a spell over your back. A wizard with [i]overland flight[/i] is fine outdoors, but the spell has some significant limitations indoors - unless your DM is lenient on the whole flying manoeuvrability thing. I know I'm not. Cheers, Al'Kelhar [/QUOTE]
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Spell Penetration is kinda bla
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