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<blockquote data-quote="Herremann the Wise" data-source="post: 5817571" data-attributes="member: 11300"><p>Save DCs and Spells</p><p></p><p>My own preference since they seem to have confirmed Vancian spellcasting is to treat each spell as a "recipe" such as Mordenkainen's Disjunction, or Melf's Acid Arrow. Except for the most generic of spells (fireball etc.), each spell has a "founder/creator/crafter" that shapes the mechanical characteristics of the spell.</p><p></p><p>The mechanical characteristics are:</p><p>- <strong>Casting DC</strong>: A set DC to cast (more powerful spells are typically more difficult to cast). Different conditions such as disruptions, rate of casting and so on act as modifiers on this casting roll. Casting failure may result in unfortunate side-effects. An apprentice can attempt to cast a powerful spell but will more than likely fail. A conservative wizard will stick to easier to cast spells. A reckless wizard will attempt just about anything.</p><p>Lucifus might typically found spells of high casting DC with potentially damaging side-effects for failure, but in exchange for a more powerful effect. Galandor however, may specialise in making sure a spell is easy to cast. A wizard then becomes defined by the spells they can cast rather than the "level" of spells they can cast.</p><p></p><p>- <strong>Set DC for Spell</strong>: As the spell is a recipe, you follow the casting method you were taught and you get a predicted effect. It thus makes sense that this provides a standard DC. Lucifus's Charming (a variation on charm person) may have a higher DC [15 rather than 12 for the regulation Charm Person]. Duration and range is set by the specific spell. Lucifus's charming may be special because it has a higher DC but a reduced duration where as Galandor's Charming might have a lower DC, increased duration, is significantly easier to cast, requires no obvious casting except a silent flick of the fingers but only works on females.</p><p></p><p>To my mind, this would make this Vancian style of casting far more flavourful, reduced in power compared to 3e, while being mathematically predictable.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5817571, member: 11300"] Save DCs and Spells My own preference since they seem to have confirmed Vancian spellcasting is to treat each spell as a "recipe" such as Mordenkainen's Disjunction, or Melf's Acid Arrow. Except for the most generic of spells (fireball etc.), each spell has a "founder/creator/crafter" that shapes the mechanical characteristics of the spell. The mechanical characteristics are: - [B]Casting DC[/B]: A set DC to cast (more powerful spells are typically more difficult to cast). Different conditions such as disruptions, rate of casting and so on act as modifiers on this casting roll. Casting failure may result in unfortunate side-effects. An apprentice can attempt to cast a powerful spell but will more than likely fail. A conservative wizard will stick to easier to cast spells. A reckless wizard will attempt just about anything. Lucifus might typically found spells of high casting DC with potentially damaging side-effects for failure, but in exchange for a more powerful effect. Galandor however, may specialise in making sure a spell is easy to cast. A wizard then becomes defined by the spells they can cast rather than the "level" of spells they can cast. - [B]Set DC for Spell[/B]: As the spell is a recipe, you follow the casting method you were taught and you get a predicted effect. It thus makes sense that this provides a standard DC. Lucifus's Charming (a variation on charm person) may have a higher DC [15 rather than 12 for the regulation Charm Person]. Duration and range is set by the specific spell. Lucifus's charming may be special because it has a higher DC but a reduced duration where as Galandor's Charming might have a lower DC, increased duration, is significantly easier to cast, requires no obvious casting except a silent flick of the fingers but only works on females. To my mind, this would make this Vancian style of casting far more flavourful, reduced in power compared to 3e, while being mathematically predictable. Best Regards Herremann the Wise [/QUOTE]
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