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<blockquote data-quote="jbear" data-source="post: 5817630" data-attributes="member: 75065"><p>Refined spell lists with all spells as equally as good as each other, just in different ways. If some spells are better than others, then sub par spells won't be used just take up space and time when you are sifting through the spell lists. </p><p>So less spells, but more flexible: Why have Protection from good be a different spell than protection from evil? Just make it the same spell and caster chooses what the spell protects from.</p><p></p><p>Perhaps there could be a list of PHB spells, far more limited to promote easy character creation. Other more "niche" spells could be introduced (or not) by the DM via the adventure, but they can't be acquired automatically by PC when wizard levels up</p><p></p><p>No campaign crumbling spells like Wish. Limited Wish...fine. But Wish is just DM headache material. </p><p></p><p>Careful thought towards Spell design with regards to not treading on toes. If a wizard can detect and disarm traps, and open locks what makes a rogue unique? </p><p></p><p>Even though the system is Vancian, casters have a signature at will spell/cantrip. Not very powerful but decent enough that Wizards aren't forced to pull out a crossbow. These could relate to domain or specialist school. Eg evocation: Ray of Frost/Magic Missile.</p><p></p><p>Those are the only things I feel strongly enough about to mention.</p></blockquote><p></p>
[QUOTE="jbear, post: 5817630, member: 75065"] Refined spell lists with all spells as equally as good as each other, just in different ways. If some spells are better than others, then sub par spells won't be used just take up space and time when you are sifting through the spell lists. So less spells, but more flexible: Why have Protection from good be a different spell than protection from evil? Just make it the same spell and caster chooses what the spell protects from. Perhaps there could be a list of PHB spells, far more limited to promote easy character creation. Other more "niche" spells could be introduced (or not) by the DM via the adventure, but they can't be acquired automatically by PC when wizard levels up No campaign crumbling spells like Wish. Limited Wish...fine. But Wish is just DM headache material. Careful thought towards Spell design with regards to not treading on toes. If a wizard can detect and disarm traps, and open locks what makes a rogue unique? Even though the system is Vancian, casters have a signature at will spell/cantrip. Not very powerful but decent enough that Wizards aren't forced to pull out a crossbow. These could relate to domain or specialist school. Eg evocation: Ray of Frost/Magic Missile. Those are the only things I feel strongly enough about to mention. [/QUOTE]
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