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<blockquote data-quote="Ranganathan" data-source="post: 5818908" data-attributes="member: 6689455"><p>I would like to see a return of the old school spells that aren't strictly about nuking a target. Stone to Mud, Mud to Stone, various Walls... all the good stuff that can be used in tricksy ways to do all kinds of nasty things to targets without strictly killing them or dishing out massive damage all the time. I'd rather win through ingenuity than brute force.</p><p></p><p>5th Edition should provide the framework to accomplish this, whether as part of the Core or as a module. Likely as Core, but it doesn't matter where it is, as long as it's there.</p><p></p><p>I wouldn't mind a casting roll that sets the save DC for the target, but that strikes me as too many rolls for a simple thing. Just use the ability score as the DC to affect a target in a common sense kinda way, turning someone to stone likely targets Con and charms target Cha according to the seminars. You don't need to roll twice, just use the stats as DCs. </p><p></p><p>But, have the option to have either side be active or passive. Take Score for passive defenses and saves (d20 + mod) for active defenses. One active and one passive per exchange, you don't need both. Just make the PCs actively roll things 90% of the time and you're golden.</p></blockquote><p></p>
[QUOTE="Ranganathan, post: 5818908, member: 6689455"] I would like to see a return of the old school spells that aren't strictly about nuking a target. Stone to Mud, Mud to Stone, various Walls... all the good stuff that can be used in tricksy ways to do all kinds of nasty things to targets without strictly killing them or dishing out massive damage all the time. I'd rather win through ingenuity than brute force. 5th Edition should provide the framework to accomplish this, whether as part of the Core or as a module. Likely as Core, but it doesn't matter where it is, as long as it's there. I wouldn't mind a casting roll that sets the save DC for the target, but that strikes me as too many rolls for a simple thing. Just use the ability score as the DC to affect a target in a common sense kinda way, turning someone to stone likely targets Con and charms target Cha according to the seminars. You don't need to roll twice, just use the stats as DCs. But, have the option to have either side be active or passive. Take Score for passive defenses and saves (d20 + mod) for active defenses. One active and one passive per exchange, you don't need both. Just make the PCs actively roll things 90% of the time and you're golden. [/QUOTE]
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