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<blockquote data-quote="tlantl" data-source="post: 5819683" data-attributes="member: 55225"><p>That was one of the many things about 3e that got me frustrated with the rules. they seemed to make changes in the way things worked just to make changes. </p><p></p><p>Each change caused another set of changes until they defied simple logic. The seemingly too powerful multi-classing rules of 1e/2e looked like they needed changing but what they came up with turned out to be far worse than the rules they replaced.</p><p></p><p>Taking away the controls that limited the power of classes, spells, or how combat works can do far worse damage than the slight imbalance that is perceived in the offending rules. </p><p></p><p>I used to have to have a mountain of material ready for game day because we'd play through it all in the six or eight hours we were together. when we switched to 3e that same mountain of stuff took a month to play through because of the horribly long winded combats we suffered through. </p><p></p><p>Players leveled too quickly and never seemed to be satisfied with the stuff they had, always wanting 20th level powers from the start. In ten years of D&D before 3e I had never gotten a magic user past eleventh level. The highest any player at my table reached was seventeenth level and it took him six <em>years</em> to do it.</p><p></p><p></p><p>What I would like from the developers regarding spells is some real thought on how to give players the power spells are capable of with some serious consequences for their use. I don't want a player at my table abusing polymorphs and hastes and other things that should be used in moderation lest the caster becomes the thing they polymorph into or age several years each time they cast a haste spell.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5819683, member: 55225"] That was one of the many things about 3e that got me frustrated with the rules. they seemed to make changes in the way things worked just to make changes. Each change caused another set of changes until they defied simple logic. The seemingly too powerful multi-classing rules of 1e/2e looked like they needed changing but what they came up with turned out to be far worse than the rules they replaced. Taking away the controls that limited the power of classes, spells, or how combat works can do far worse damage than the slight imbalance that is perceived in the offending rules. I used to have to have a mountain of material ready for game day because we'd play through it all in the six or eight hours we were together. when we switched to 3e that same mountain of stuff took a month to play through because of the horribly long winded combats we suffered through. Players leveled too quickly and never seemed to be satisfied with the stuff they had, always wanting 20th level powers from the start. In ten years of D&D before 3e I had never gotten a magic user past eleventh level. The highest any player at my table reached was seventeenth level and it took him six [I]years[/I] to do it. What I would like from the developers regarding spells is some real thought on how to give players the power spells are capable of with some serious consequences for their use. I don't want a player at my table abusing polymorphs and hastes and other things that should be used in moderation lest the caster becomes the thing they polymorph into or age several years each time they cast a haste spell. [/QUOTE]
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