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<blockquote data-quote="Elf Witch" data-source="post: 5819815" data-attributes="member: 9037"><p>There are ways around this. In the first 3.0 game I played in we played every week for two years and only hit ninth level. The DM tossed out the XP charts and slowed the XP progression down.</p><p></p><p>I like the fact that Pathfinder has three XP progression charts. I know that WOTC when developing 3E looked at how long most campaigns last and made the discovery that most don't last longer then a year. So they designed it to got from 1 to 20 in that time.</p><p></p><p>I think a lot of the fixes they did were good ones. Multi classing was one of them. It gives the ability to really define your character concept. Is it able to be abused by min maxers yes it is.</p><p></p><p>Spells casters really needed fixing no one but maybe a baby should be able to be killed by a house cat and playing a wizard at earlier levels was rather sucky at times. Most players I knew didn't want to play them unless they knew for sure that the campaign was going to be a long one. </p><p></p><p>Getting hit and losing one of your very limited spells sucked big time and I thought giving the wizard a save was a great idea. </p><p></p><p>Comparing polymorph in 2E to 3E the spell is not as stronger as it was back then.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5819815, member: 9037"] There are ways around this. In the first 3.0 game I played in we played every week for two years and only hit ninth level. The DM tossed out the XP charts and slowed the XP progression down. I like the fact that Pathfinder has three XP progression charts. I know that WOTC when developing 3E looked at how long most campaigns last and made the discovery that most don't last longer then a year. So they designed it to got from 1 to 20 in that time. I think a lot of the fixes they did were good ones. Multi classing was one of them. It gives the ability to really define your character concept. Is it able to be abused by min maxers yes it is. Spells casters really needed fixing no one but maybe a baby should be able to be killed by a house cat and playing a wizard at earlier levels was rather sucky at times. Most players I knew didn't want to play them unless they knew for sure that the campaign was going to be a long one. Getting hit and losing one of your very limited spells sucked big time and I thought giving the wizard a save was a great idea. Comparing polymorph in 2E to 3E the spell is not as stronger as it was back then. [/QUOTE]
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