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<blockquote data-quote="boredgremlin" data-source="post: 5820111" data-attributes="member: 31646"><p>Well I would like to see both vancian and 4e magic tossed in a barrel of napalm and dropped on a tiefling as core village....... </p><p></p><p> But since that seems to be out of the question I would like the schools of magic to be totally redone. the way above seems much better and I could go for it. </p><p></p><p> But then take the entire spell list and blend it in a sacred cow smoothie and use it to put out that village from earlier. (gotta hide the evidence)</p><p></p><p> Come up with an internally consistent system for creating spells and determining their power and level. SHOW THAT SYSTEM IN THE PHB. And let players create their own spells if they want. </p><p></p><p> Put sample spell lists in the PHB for each school and let those be commonly known spells in the world. </p><p></p><p> Include consequences that make magic dangerous the way warhammer systems do but not quite as bad as call of cthulu. Something that makes low level magic routine for powerful casters but higher level stuff risky. </p><p></p><p> Take feat style powers associated with each school of magic and make them at-will powers for magic users. Something cantrip level power or maybe up to 3e 1st level spell strength so that wizards arent throwing darts or cowering behind their stick after they use their one crappy Magic missile spell. </p><p></p><p> Thats how I would do it if i had to use vancian slots.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 5820111, member: 31646"] Well I would like to see both vancian and 4e magic tossed in a barrel of napalm and dropped on a tiefling as core village....... But since that seems to be out of the question I would like the schools of magic to be totally redone. the way above seems much better and I could go for it. But then take the entire spell list and blend it in a sacred cow smoothie and use it to put out that village from earlier. (gotta hide the evidence) Come up with an internally consistent system for creating spells and determining their power and level. SHOW THAT SYSTEM IN THE PHB. And let players create their own spells if they want. Put sample spell lists in the PHB for each school and let those be commonly known spells in the world. Include consequences that make magic dangerous the way warhammer systems do but not quite as bad as call of cthulu. Something that makes low level magic routine for powerful casters but higher level stuff risky. Take feat style powers associated with each school of magic and make them at-will powers for magic users. Something cantrip level power or maybe up to 3e 1st level spell strength so that wizards arent throwing darts or cowering behind their stick after they use their one crappy Magic missile spell. Thats how I would do it if i had to use vancian slots. [/QUOTE]
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