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<blockquote data-quote="knottyprof" data-source="post: 6141918" data-attributes="member: 6715607"><p>Biggest issue with trying to convert from a vancian system of x spells per level per day to a point system is that they don't mesh in a way that you can directly convert without putting some sort of limit or condition on casting the same spell per day.</p><p>Consider a 10th level Sorcerer and a simple 1 point per spell level conversion (6 1st level spells = 6 pts, 6 2nd level spells = 12 points, 6 3rd level spells = 18 points, 5 4th level spells = 20 points, and 3 5th level spells = 15 points) for a total of 71 points (not counting bonus spells for high Cha just to not muddy the waters). In this system a spell would cost as many points to cast as the spell level so a 5th level spell would cost 5 points. With the spell points earned that would be a possible 14 5th level spells in one day or 71 first level spells. The first case the character is way over powered compared to a normal sorcerer of the same level using standard rules while the second case is just rediculous as most games will not require a caster to cast that many spells in a single day (if you are you are facing a horde of minions).</p><p>Psionics gets around this by allowing the user to augment powers to gain more effects at the cost of more points so the powers themselves are generally (and I mean generally) more restrictive than their equivelant spell comparison.</p><p></p><p>Sure you can come up with variant spell point costs-such as the spell level squared example given above-but then you are effectively nerfing the character since he essentially has less of a pool to draw from then compared to a normal sorcerer unless you exponentially expand the number of points allowed (in which case you are back in the same boat). So for the exponential example the same sorcerer could have 6 + 24 + 72 + 80 + 75 = 257 points with a possible 10 5th level spells per day or 257 1st level spells. So the number of higher level spells allowed per day does diminish a little while the number of lower levels spells gets even crazier.</p><p></p><p>So a class or classes that many see as way over powered by the time you reach mid to high levels would be godlike with a spell point system unless some sort of controls were put in place (in which case then it could be argued to just fall back to the original vancian system). To put this in perspective, with the 1 point per spell level system for a tenth level sorcerer, he could throw 23 fireballs per day (71/3, compared to 6 for the vancian caster). That is a potential of 230d6 points of damage versus 60d6. For the squared system that would be even more devastating with 28 fireballs available (257/9) with a potential of 280d6 points of damage. </p><p></p><p>I am curious how you are house ruling spell points and how the class spell level progression gets converted.</p></blockquote><p></p>
[QUOTE="knottyprof, post: 6141918, member: 6715607"] Biggest issue with trying to convert from a vancian system of x spells per level per day to a point system is that they don't mesh in a way that you can directly convert without putting some sort of limit or condition on casting the same spell per day. Consider a 10th level Sorcerer and a simple 1 point per spell level conversion (6 1st level spells = 6 pts, 6 2nd level spells = 12 points, 6 3rd level spells = 18 points, 5 4th level spells = 20 points, and 3 5th level spells = 15 points) for a total of 71 points (not counting bonus spells for high Cha just to not muddy the waters). In this system a spell would cost as many points to cast as the spell level so a 5th level spell would cost 5 points. With the spell points earned that would be a possible 14 5th level spells in one day or 71 first level spells. The first case the character is way over powered compared to a normal sorcerer of the same level using standard rules while the second case is just rediculous as most games will not require a caster to cast that many spells in a single day (if you are you are facing a horde of minions). Psionics gets around this by allowing the user to augment powers to gain more effects at the cost of more points so the powers themselves are generally (and I mean generally) more restrictive than their equivelant spell comparison. Sure you can come up with variant spell point costs-such as the spell level squared example given above-but then you are effectively nerfing the character since he essentially has less of a pool to draw from then compared to a normal sorcerer unless you exponentially expand the number of points allowed (in which case you are back in the same boat). So for the exponential example the same sorcerer could have 6 + 24 + 72 + 80 + 75 = 257 points with a possible 10 5th level spells per day or 257 1st level spells. So the number of higher level spells allowed per day does diminish a little while the number of lower levels spells gets even crazier. So a class or classes that many see as way over powered by the time you reach mid to high levels would be godlike with a spell point system unless some sort of controls were put in place (in which case then it could be argued to just fall back to the original vancian system). To put this in perspective, with the 1 point per spell level system for a tenth level sorcerer, he could throw 23 fireballs per day (71/3, compared to 6 for the vancian caster). That is a potential of 230d6 points of damage versus 60d6. For the squared system that would be even more devastating with 28 fireballs available (257/9) with a potential of 280d6 points of damage. I am curious how you are house ruling spell points and how the class spell level progression gets converted. [/QUOTE]
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