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Spell Point curiousities
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<blockquote data-quote="Ahnehnois" data-source="post: 6142100" data-attributes="member: 17106"><p>Indeed. It's not really a direct conversion.</p><p></p><p>Yes. You are effectively nerfing the character. My point is that in a spell point system, it is relatively easy to make radical changes that affect game balance. Since some people feel spellcasters need to be nerfed, my examples lean in that direction.</p><p></p><p>Sure. I use different ability scores for spell DCs and bonus spell points. I simply calculate spell points as level squared, multiplied by 0.75 for classes like the wizard and cleric that have less spells, 0.5 for bards and duskblades, and 0.25 (using the reduced caster level as a bae) for rangers and their tertiary ilk. Bonus spell points are simply level x ability modifier. This is fairly close to what you'd get converting the spell slots to points, but I can calculate it without an obnoxious table. My main goal is simplicity. I don't use squared costs, but I've considered adopting it. But let's look at the implications.</p><p></p><p>Who cares? I mean, how many do you need? Also, the by the book system (and I use this part) charge extra to get that 1d6/level damage, so you really can't cast that many. If you just made all 3rd levels spells 3 points it would be probably overpowered. (vs 5 as in the book or 9 as in my squared suggestion). But even if you could, it hardly matters. How many 3rd level spells you can use per day is really only a significant balancing factor when those are your best spells.</p><p></p><p>Take a different example:</p><p>A 10th level sorcerer with 18 Cha has, by the book, 97 spell points. And in my system, 140. I'm generous. Given the existing costs, he can cast his best spells (5th level) either 10 or 15 times (before being basically worn out). If we keep the sorcerer's allotment the same but make the cost spell level squared (25 points), he can cast his best spell either 3 or 5 times before being almost worn out. Ouch.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6142100, member: 17106"] Indeed. It's not really a direct conversion. Yes. You are effectively nerfing the character. My point is that in a spell point system, it is relatively easy to make radical changes that affect game balance. Since some people feel spellcasters need to be nerfed, my examples lean in that direction. Sure. I use different ability scores for spell DCs and bonus spell points. I simply calculate spell points as level squared, multiplied by 0.75 for classes like the wizard and cleric that have less spells, 0.5 for bards and duskblades, and 0.25 (using the reduced caster level as a bae) for rangers and their tertiary ilk. Bonus spell points are simply level x ability modifier. This is fairly close to what you'd get converting the spell slots to points, but I can calculate it without an obnoxious table. My main goal is simplicity. I don't use squared costs, but I've considered adopting it. But let's look at the implications. Who cares? I mean, how many do you need? Also, the by the book system (and I use this part) charge extra to get that 1d6/level damage, so you really can't cast that many. If you just made all 3rd levels spells 3 points it would be probably overpowered. (vs 5 as in the book or 9 as in my squared suggestion). But even if you could, it hardly matters. How many 3rd level spells you can use per day is really only a significant balancing factor when those are your best spells. Take a different example: A 10th level sorcerer with 18 Cha has, by the book, 97 spell points. And in my system, 140. I'm generous. Given the existing costs, he can cast his best spells (5th level) either 10 or 15 times (before being basically worn out). If we keep the sorcerer's allotment the same but make the cost spell level squared (25 points), he can cast his best spell either 3 or 5 times before being almost worn out. Ouch. [/QUOTE]
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