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Spell Point Variant in Play
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<blockquote data-quote="Pvt. Winslow" data-source="post: 6519923" data-attributes="member: 6779864"><p>Well, let's plug some numbers in and see how it holds up.</p><p></p><p>A level 5 Wizard has the slots you list, 4 1st, 3 2nd, 2 3rd. With spell points, a 5th level Wizard has 27 spell points. A 1st level spell costs 2 points, a 2nd level spell costs 3 points, and a 3rd level spell costs 5 points.</p><p></p><p>This means at most, a level 5 Wizard could cast 5 3rd level spells, and have enough points left (2) for a 1st level spell. So it seems like you were pretty spot on with 5 fireballs. At minimum that's 5 rounds worth of spells, and that's assuming the Wizard never has to use an additional 1st or 2nd level spell. So, say, casting Mage Armor at the start of your day and a single casting of Shield to save the Wizard's life brings us to 23 points left, so 4 fireballs. However, as Kamikaze Midget mentioned, sometimes fireball isn't the most useful spell. Invisibility could be beneficial, and that's 3 points. Web might prove useful, and that's another 3 points (which if we're keeping count, is 17 points left, or 3 fireballs now).</p><p></p><p>So in grand scheme of things, on a day where all you're going to see is combat, and you're reasonably certain you won't need magical protections, yes, you can shoot 5 fireballs, which is 3 more than you normally could. I think these days are going to be sporadic, and also, that's kind of the appeal of Spell Points. If you've ever wished you could combine lower level slots to get just <strong>one</strong> more fireball when you really needed it, that's the itch spell points are meant to scratch.</p><p></p><p>Lastly, if you cast those burning hands in your 3 2nd level slots, that's 4d6 fire damage in a 15ft cone, roughly half the damage of a fireball. So really, two casts of those burning hands is nearly equivalent to another fireball anyway, in raw damage at least. It's just spread out over more rounds. If all you care about is doing the most damage for your buck (casting 5 fireballs), even without spell points you can just cast nothing but damage spells in higher slots to get nearly the same effect.</p></blockquote><p></p>
[QUOTE="Pvt. Winslow, post: 6519923, member: 6779864"] Well, let's plug some numbers in and see how it holds up. A level 5 Wizard has the slots you list, 4 1st, 3 2nd, 2 3rd. With spell points, a 5th level Wizard has 27 spell points. A 1st level spell costs 2 points, a 2nd level spell costs 3 points, and a 3rd level spell costs 5 points. This means at most, a level 5 Wizard could cast 5 3rd level spells, and have enough points left (2) for a 1st level spell. So it seems like you were pretty spot on with 5 fireballs. At minimum that's 5 rounds worth of spells, and that's assuming the Wizard never has to use an additional 1st or 2nd level spell. So, say, casting Mage Armor at the start of your day and a single casting of Shield to save the Wizard's life brings us to 23 points left, so 4 fireballs. However, as Kamikaze Midget mentioned, sometimes fireball isn't the most useful spell. Invisibility could be beneficial, and that's 3 points. Web might prove useful, and that's another 3 points (which if we're keeping count, is 17 points left, or 3 fireballs now). So in grand scheme of things, on a day where all you're going to see is combat, and you're reasonably certain you won't need magical protections, yes, you can shoot 5 fireballs, which is 3 more than you normally could. I think these days are going to be sporadic, and also, that's kind of the appeal of Spell Points. If you've ever wished you could combine lower level slots to get just [B]one[/B] more fireball when you really needed it, that's the itch spell points are meant to scratch. Lastly, if you cast those burning hands in your 3 2nd level slots, that's 4d6 fire damage in a 15ft cone, roughly half the damage of a fireball. So really, two casts of those burning hands is nearly equivalent to another fireball anyway, in raw damage at least. It's just spread out over more rounds. If all you care about is doing the most damage for your buck (casting 5 fireballs), even without spell points you can just cast nothing but damage spells in higher slots to get nearly the same effect. [/QUOTE]
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