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Spell Point Variant in Play
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<blockquote data-quote="Ricochet" data-source="post: 6520580" data-attributes="member: 2024"><p>We played Pathfinder with spell points but I had to abandon it at high levels (17, but it was really a problem already at 12 or so). Just complete overloading on high-level spells broke the game. The group is level 18 now, and it's a much better game once more.</p><p></p><p>I know 5e handles it slightly different with high level slots, but here's my conclusion from Pathfinder: Works great at low-mid levels. Smashes balance at high levels (and made non-casters feel even more useless than they were already becoming. "Hey, why is the wizard suddenly able to use his best stuff 5x as much when I don't get more of my abilities," screamed the angry Fighter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />).</p><p></p><p>5 minute days aren't an issue either at high levels. A high level caster has a LOT of spell points. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It can also disheartening for players who are used to spell points to have the plug pulled on them at high levels. I know a few of my players were sad because they'd become so powerful, but everyone knew they had to go.</p></blockquote><p></p>
[QUOTE="Ricochet, post: 6520580, member: 2024"] We played Pathfinder with spell points but I had to abandon it at high levels (17, but it was really a problem already at 12 or so). Just complete overloading on high-level spells broke the game. The group is level 18 now, and it's a much better game once more. I know 5e handles it slightly different with high level slots, but here's my conclusion from Pathfinder: Works great at low-mid levels. Smashes balance at high levels (and made non-casters feel even more useless than they were already becoming. "Hey, why is the wizard suddenly able to use his best stuff 5x as much when I don't get more of my abilities," screamed the angry Fighter. :-)). 5 minute days aren't an issue either at high levels. A high level caster has a LOT of spell points. :) It can also disheartening for players who are used to spell points to have the plug pulled on them at high levels. I know a few of my players were sad because they'd become so powerful, but everyone knew they had to go. [/QUOTE]
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