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<blockquote data-quote="Pvt. Winslow" data-source="post: 6521182" data-attributes="member: 6779864"><p>Thanks for sharing this. This is the kind of story I was hoping to read. Now, in your opinion, with Concentration spells, and with most spells allowing a saving throw each round to end, do you foresee this problem being as severe in 5E? I mean, that does nothing for balancing more uses of pure utility spells like Teleport and Scry, but it should still help with some of the encounter balance.</p><p></p><p></p><p></p><p>Right. So in 5E for spell points, a Paladin and Ranger levels are halved when determining total spell points, so 9 levels of Paladin are halved (rounded down to 4) with 1 level of Sorcerer means you have the spell points of a 5th level caster (which is 27). That gets you 13 uses of Shield. Without spell points, when multiclassing you still halve Paladin levels when determining slots per day, so a Paladin 9/Sorcerer 1 has 4 1st, 3 2nd, 2 3rd, or 9 uses of Shield. That means spell points gets you 4 extra uses of shield. </p><p></p><p>However, whereas with spell slots, if you used a 3rd level slot for a different spell, you still have 8 uses of Shield left, with spell points, if you use a 3rd level slot (which uses 5 spell points), you actually lose out on 2 uses of Shield, dropping you from 13 to 11. Another 3rd level spell with slots at you're at 7 uses of Shield left, another 3rd level spell with points and you drop another 2, to 9 left. I wonder if this actually goes a way towards bringing the two styles closer. </p><p></p><p>Similiarly, Cleric 9/Wizard 1 is 64 spell points (32 uses) and 4 1st, 3 2nd, 3 3rd, 3 4th, 2 5th slots (15 uses). So over double. However, a use of a 5th level spell with slots and you lose 1 Shield, a 5th level spell with points and you lose 3 Shields. </p><p></p><p>Basically, if you build a character around using a specific spell, such as Shield, spell points gives you the ability to cast purely that spell an increasing magnitude more (looks like 50% more at lower levels, to double at mid levels, to likely triple or quadruple at high). However, if you cast even a few higher spells, uses of you signature spell dwindle at a much faster rate than with slots. </p><p></p><p>What do you guys think? Remembering that you can still only cast one spell an Action, how far off do you think balance will be?</p><p></p><p>I have to admit, Shield is a great example of imbalance. A character capable of casting Shield upwards of 20 times a day can practically treat their AC as +5 permanently. I'm not sure how the game could handle that.</p></blockquote><p></p>
[QUOTE="Pvt. Winslow, post: 6521182, member: 6779864"] Thanks for sharing this. This is the kind of story I was hoping to read. Now, in your opinion, with Concentration spells, and with most spells allowing a saving throw each round to end, do you foresee this problem being as severe in 5E? I mean, that does nothing for balancing more uses of pure utility spells like Teleport and Scry, but it should still help with some of the encounter balance. Right. So in 5E for spell points, a Paladin and Ranger levels are halved when determining total spell points, so 9 levels of Paladin are halved (rounded down to 4) with 1 level of Sorcerer means you have the spell points of a 5th level caster (which is 27). That gets you 13 uses of Shield. Without spell points, when multiclassing you still halve Paladin levels when determining slots per day, so a Paladin 9/Sorcerer 1 has 4 1st, 3 2nd, 2 3rd, or 9 uses of Shield. That means spell points gets you 4 extra uses of shield. However, whereas with spell slots, if you used a 3rd level slot for a different spell, you still have 8 uses of Shield left, with spell points, if you use a 3rd level slot (which uses 5 spell points), you actually lose out on 2 uses of Shield, dropping you from 13 to 11. Another 3rd level spell with slots at you're at 7 uses of Shield left, another 3rd level spell with points and you drop another 2, to 9 left. I wonder if this actually goes a way towards bringing the two styles closer. Similiarly, Cleric 9/Wizard 1 is 64 spell points (32 uses) and 4 1st, 3 2nd, 3 3rd, 3 4th, 2 5th slots (15 uses). So over double. However, a use of a 5th level spell with slots and you lose 1 Shield, a 5th level spell with points and you lose 3 Shields. Basically, if you build a character around using a specific spell, such as Shield, spell points gives you the ability to cast purely that spell an increasing magnitude more (looks like 50% more at lower levels, to double at mid levels, to likely triple or quadruple at high). However, if you cast even a few higher spells, uses of you signature spell dwindle at a much faster rate than with slots. What do you guys think? Remembering that you can still only cast one spell an Action, how far off do you think balance will be? I have to admit, Shield is a great example of imbalance. A character capable of casting Shield upwards of 20 times a day can practically treat their AC as +5 permanently. I'm not sure how the game could handle that. [/QUOTE]
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