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Spell Point Variant in Play
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<blockquote data-quote="Ricochet" data-source="post: 6521574" data-attributes="member: 2024"><p>I did, actually, but it wasn't a troubling issue for the other classes at that point, only for me adjusting foes and encounters slightly to compensate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> But it's the points pool growing a lot in those mid-levels that really starts the overpowered nature of it - especially if you don't necessarily use more than a few encounters in a "game day".</p><p></p><p>We only waited until 17th level because I was stubborn to see it through. By then I was not playing by the rules at all with monsters and NPC's, often quadrupling hit points and having to put in a bunch of extra layers of padding to compensate for saving throws and more.</p><p></p><p>But again, 5e should be better. You will still be seeing a large boost for casters when using this system though. Looking forward to hearing about it in play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Ricochet, post: 6521574, member: 2024"] I did, actually, but it wasn't a troubling issue for the other classes at that point, only for me adjusting foes and encounters slightly to compensate. :-) But it's the points pool growing a lot in those mid-levels that really starts the overpowered nature of it - especially if you don't necessarily use more than a few encounters in a "game day". We only waited until 17th level because I was stubborn to see it through. By then I was not playing by the rules at all with monsters and NPC's, often quadrupling hit points and having to put in a bunch of extra layers of padding to compensate for saving throws and more. But again, 5e should be better. You will still be seeing a large boost for casters when using this system though. Looking forward to hearing about it in play. :-) [/QUOTE]
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