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*Pathfinder & Starfinder
Spell points and Healing Spells
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<blockquote data-quote="arscott" data-source="post: 2741717" data-attributes="member: 17969"><p>Well, to start with, the post above misapplies the spell point rules. In order to get the benifits of increased caster level, you have to spend spell points equal to that caster level.</p><p></p><p>So that magic missile that does 3d4+3 costs just as much as the fireball that does 5d6.</p><p>he could just buy 5 one-point magic missiles, which would have the same average damage as the fireball, but take 5 rounds of spellcasting.</p><p></p><p>so that should be</p><p></p><p></p><p>averaged, that comes to</p><p>16.5 or 12</p><p>and 27.5 or 23 or 18.5</p><p></p><p>But a regular cleric can spontaneoulsy cast heal, so he can usually do the same thing, and does get the number used in the post above.</p><p></p><p></p><p></p><p>which averaged, comes to</p><p>28.5 or 14</p><p>and 47.5 or 33 or 18.5</p><p></p><p>And since a cleric can spontaneously cast heal spells, his only limit is number of spell slots. And by that level, those low-level spell slots don't get used much except for healing.</p><p></p><p>If anything, that's the one area where spell-points are detrimental to a character.</p></blockquote><p></p>
[QUOTE="arscott, post: 2741717, member: 17969"] Well, to start with, the post above misapplies the spell point rules. In order to get the benifits of increased caster level, you have to spend spell points equal to that caster level. So that magic missile that does 3d4+3 costs just as much as the fireball that does 5d6. he could just buy 5 one-point magic missiles, which would have the same average damage as the fireball, but take 5 rounds of spellcasting. so that should be averaged, that comes to 16.5 or 12 and 27.5 or 23 or 18.5 But a regular cleric can spontaneoulsy cast heal, so he can usually do the same thing, and does get the number used in the post above. which averaged, comes to 28.5 or 14 and 47.5 or 33 or 18.5 And since a cleric can spontaneously cast heal spells, his only limit is number of spell slots. And by that level, those low-level spell slots don't get used much except for healing. If anything, that's the one area where spell-points are detrimental to a character. [/QUOTE]
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