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General Tabletop Discussion
*Pathfinder & Starfinder
Spell points and Healing Spells
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<blockquote data-quote="Cabral" data-source="post: 2741795" data-attributes="member: 1193"><p>Actually, the original post was correct about Cure light wounds. Only spells with damage based on level require +1 spell point per +1 Caster level. So, receiving your full caster level for Magic Missile cost more, Cure Light wounds or Produce Flame does not.</p><p></p><p>I really like the UA system too and I don't think this is a problem. Basicly you are trading effiiciency (Cure Light Wounds) for speed (Cure Moderate to Cure Critical Wounds) until you can cast Heal.</p><p></p><p>The problem I'm running into the UA system is I want to use the vitalizing variant but that makes clerics healing machines after they get heal ... (I cast <em>heal</em>, <em>heal</em>, <em>heal</em> and I'm exhausted because my spell points are so low. I cast <em>heal</em> on myself bringing them up to 2/3rds max and then cast <em>heal</em>, ....) Noones playing a cleric (or druid), but I'd still like to resolve that. I also have to see if any other spells remove fatigue/exhaustion.</p></blockquote><p></p>
[QUOTE="Cabral, post: 2741795, member: 1193"] Actually, the original post was correct about Cure light wounds. Only spells with damage based on level require +1 spell point per +1 Caster level. So, receiving your full caster level for Magic Missile cost more, Cure Light wounds or Produce Flame does not. I really like the UA system too and I don't think this is a problem. Basicly you are trading effiiciency (Cure Light Wounds) for speed (Cure Moderate to Cure Critical Wounds) until you can cast Heal. The problem I'm running into the UA system is I want to use the vitalizing variant but that makes clerics healing machines after they get heal ... (I cast [i]heal[/i], [i]heal[/i], [i]heal[/i] and I'm exhausted because my spell points are so low. I cast [i]heal[/i] on myself bringing them up to 2/3rds max and then cast [i]heal[/i], ....) Noones playing a cleric (or druid), but I'd still like to resolve that. I also have to see if any other spells remove fatigue/exhaustion. [/QUOTE]
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Spell points and Healing Spells
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