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General Tabletop Discussion
*Pathfinder & Starfinder
Spell Points and how they change D&D
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<blockquote data-quote="genshou" data-source="post: 2490272" data-attributes="member: 13164"><p>The nice thing about Elements of Magic is that this is already a built-in feature. When you cast a <em>stormbolt</em> (one of the predesigned spells), it always deals 5d6 points of damage. If you want more, you have to spend more on the spell. That's a lot better.</p><p></p><p>The nice thing about using a spell point system with entirely new magic (such as Elements of Magic) is that it has more of the <em>feel</em> that a spell point game should. It's more like LoTR, or Earthsea (just finished watching that earlier tonight–very good 2-part miniseries).</p><p></p><p>I haven't been very impressed with UA after the overwhelming amount of praise I've heard from friends and seen on the boards, but the rules in there for the alternate magic system are definitely on par with Elements of Magic.</p></blockquote><p></p>
[QUOTE="genshou, post: 2490272, member: 13164"] The nice thing about Elements of Magic is that this is already a built-in feature. When you cast a [I]stormbolt[/I] (one of the predesigned spells), it always deals 5d6 points of damage. If you want more, you have to spend more on the spell. That's a lot better. The nice thing about using a spell point system with entirely new magic (such as Elements of Magic) is that it has more of the [I]feel[/I] that a spell point game should. It's more like LoTR, or Earthsea (just finished watching that earlier tonight–very good 2-part miniseries). I haven't been very impressed with UA after the overwhelming amount of praise I've heard from friends and seen on the boards, but the rules in there for the alternate magic system are definitely on par with Elements of Magic. [/QUOTE]
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