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Spell Points and how they change D&D
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<blockquote data-quote="RangerWickett" data-source="post: 2492671" data-attributes="member: 63"><p>I'm noticing a lot of mentions of Elements of Magic in threads nowadays, which is quite pleasing to me, since I wrote it. I am still very proud of it, but I'll admit that in the year since it came out I've changed my design philosophy a bit. D&D is still balanced partially by the idea that there will be several encounters in a single day. You can't bring all your power to bear in every single fight, because stuff that comes later in the day will take you out.</p><p></p><p>Optimally, I'd prefer a system where each encounter is individually balanced, so if your plot requires the party fight several times in one day, they can handle it, and if they only are just doing scry-buff-teleport or otherwise are having just one encounter a day, that encounter will still be challenging. D20 Modern works more that way, but I can't write a magic system for D&D that is balanced on a per-encounter basis without having to rewrite the entire system. So for now, I'll keep the MP system in EOM, but the modern version of EOM I'm writing has other balancing factors, and does not use MP.</p><p></p><p>If you pick up EOM, let me know what you think.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2492671, member: 63"] I'm noticing a lot of mentions of Elements of Magic in threads nowadays, which is quite pleasing to me, since I wrote it. I am still very proud of it, but I'll admit that in the year since it came out I've changed my design philosophy a bit. D&D is still balanced partially by the idea that there will be several encounters in a single day. You can't bring all your power to bear in every single fight, because stuff that comes later in the day will take you out. Optimally, I'd prefer a system where each encounter is individually balanced, so if your plot requires the party fight several times in one day, they can handle it, and if they only are just doing scry-buff-teleport or otherwise are having just one encounter a day, that encounter will still be challenging. D20 Modern works more that way, but I can't write a magic system for D&D that is balanced on a per-encounter basis without having to rewrite the entire system. So for now, I'll keep the MP system in EOM, but the modern version of EOM I'm writing has other balancing factors, and does not use MP. If you pick up EOM, let me know what you think. [/QUOTE]
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