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Spell points: CON or CHA?
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<blockquote data-quote="Dr.Dan" data-source="post: 1014198" data-attributes="member: 10142"><p>If I were introducing a mana system, I think that I would choose Charisma over Constitution for granting points and I would do so for two reasons:</p><p></p><p> 1- I view Charisma as more than just a measure of personality. It’s your ability to impose your will on the world around you, and magic is the ultimate imposition of ones will.</p><p> 2- Looking at it from an OOG / mechanical point of view, players already have plenty of reasons to boost their Con scores. More hit points and better saves are good things regardless of your class, and let us not forget that bonus to concentration checks. Constitution is already one of the most potent ability scores. Adding any more reasons to boost it would start to make it a bit lop-sided.</p><p></p><p>That having been said, I’d be inclined to grant spell points based on whatever ability the casters spells are already tied to – Wis for divine spells, Int for prepared arcane spells (which won’t be prepared under your system, but still . . .), and Cha for spontaneous spellcasters.</p><p></p><p>Just my 2 cents.</p><p></p><p>Dr. Dan</p></blockquote><p></p>
[QUOTE="Dr.Dan, post: 1014198, member: 10142"] If I were introducing a mana system, I think that I would choose Charisma over Constitution for granting points and I would do so for two reasons: 1- I view Charisma as more than just a measure of personality. It’s your ability to impose your will on the world around you, and magic is the ultimate imposition of ones will. 2- Looking at it from an OOG / mechanical point of view, players already have plenty of reasons to boost their Con scores. More hit points and better saves are good things regardless of your class, and let us not forget that bonus to concentration checks. Constitution is already one of the most potent ability scores. Adding any more reasons to boost it would start to make it a bit lop-sided. That having been said, I’d be inclined to grant spell points based on whatever ability the casters spells are already tied to – Wis for divine spells, Int for prepared arcane spells (which won’t be prepared under your system, but still . . .), and Cha for spontaneous spellcasters. Just my 2 cents. Dr. Dan [/QUOTE]
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Spell points: CON or CHA?
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