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General Tabletop Discussion
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Spell Points, with a twist.
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<blockquote data-quote="Arkhandus" data-source="post: 3619051" data-attributes="member: 13966"><p>Alright, that clarifies the general stuff that was confusing me with the original description.</p><p></p><p>Thing is, the way you have it basically makes it pointless to prepare lower-level spells, except for the occasional utility/defense spell; instead of that Scorching Ray and Magic Missile and Detect Secret Doors, they'd have prepared another Fireball or Lightning Bolt at CL7, and prepared the Mage Armor at CL 1 while putting that one caster level worth of extra SP into, say, Shield at CL 1, or improving the first Lightning Bolt's caster level to CL 6.</p><p></p><p>Then after one or two battles they'd prepare more spells if need be, since they only really have to be prepared to nuke everything in one or two battles between preparations.</p><p></p><p>Why bother with 1d4+1 or 2d4+2 damage and 4d6 damage, to a single target each time, when you could instead do 7d6 damage in an area and improve one of your other area attacks by 1d6 or so damage?</p><p></p><p></p><p>The psionics system gets around this to some extent by a few factors; 1, augments that are often infinitely scaleable; 2, extremely limited selection of powers known; 3, the fact that a few minor factors remain manifester-level-based rather than power-point-expenditure based. Mainly the limited powers known. A wizard, on the other hand, can learn lots of new spells of the highest level he or she can cast. He doesn't have to worry about choosing to learn Fireball instead of Haste; he can learn both, whereas a psion who learns a new blasting power is giving up on learning one of several other useful powers, when he could just stick with his lower-level blasting powers that are a bit less potent or efficient.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3619051, member: 13966"] Alright, that clarifies the general stuff that was confusing me with the original description. Thing is, the way you have it basically makes it pointless to prepare lower-level spells, except for the occasional utility/defense spell; instead of that Scorching Ray and Magic Missile and Detect Secret Doors, they'd have prepared another Fireball or Lightning Bolt at CL7, and prepared the Mage Armor at CL 1 while putting that one caster level worth of extra SP into, say, Shield at CL 1, or improving the first Lightning Bolt's caster level to CL 6. Then after one or two battles they'd prepare more spells if need be, since they only really have to be prepared to nuke everything in one or two battles between preparations. Why bother with 1d4+1 or 2d4+2 damage and 4d6 damage, to a single target each time, when you could instead do 7d6 damage in an area and improve one of your other area attacks by 1d6 or so damage? The psionics system gets around this to some extent by a few factors; 1, augments that are often infinitely scaleable; 2, extremely limited selection of powers known; 3, the fact that a few minor factors remain manifester-level-based rather than power-point-expenditure based. Mainly the limited powers known. A wizard, on the other hand, can learn lots of new spells of the highest level he or she can cast. He doesn't have to worry about choosing to learn Fireball instead of Haste; he can learn both, whereas a psion who learns a new blasting power is giving up on learning one of several other useful powers, when he could just stick with his lower-level blasting powers that are a bit less potent or efficient. [/QUOTE]
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