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Spell Points, with a twist.
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<blockquote data-quote="DogBackward" data-source="post: 3619079" data-attributes="member: 50642"><p>Magic Missile is an automatic hit for Force damage; while it deals less damage, it has its own benefits. And a Fireball is a minimum CL, and thus minimum SP cost, of 5. Magic Missile is good for manyt hings you can't do with a Fireball. Scorching Ray lets you hit foes that are in melee with your allies, or close by. Or maybe you're in the middle of a flammable area, and don't want to burn to death when a Fireball would set the battlefield on fire (depending on interpretation... or maybe it's flamable exploding barrels). There're tons of reasons to still prepare lower-level spells, since each spell has its own benefits. And yeah, certain spells will be overshadowed by their later counterparts, but that's not really <em>that</em> big a deal, I don't think.</p><p></p><p>And I like the versatility of mages being allowed to learn many spells. The low-level spells, especially the utility spells but also certain types of attack spells, are still helpful, and knowing a lot of high-level spells isn't that big a deal, since you can still only have so many actually prepared at any one time. Only knowing so many spells makes sense for psionics, since it's an internal ability, but magic is external; why should you only be able to learn a certain number? Does your head suddenly get full"?</p><p></p><p>Since you still need a spellbook to learn spells (and you might want to implement the same thing for other casters, if you want), and still have to reference it to cast them, that leaves a limitation anyway, based on gold and space.</p><p></p><p>But really, I'd need someone to actually test it in play before anyone can know how it will actually work. Any takers?</p></blockquote><p></p>
[QUOTE="DogBackward, post: 3619079, member: 50642"] Magic Missile is an automatic hit for Force damage; while it deals less damage, it has its own benefits. And a Fireball is a minimum CL, and thus minimum SP cost, of 5. Magic Missile is good for manyt hings you can't do with a Fireball. Scorching Ray lets you hit foes that are in melee with your allies, or close by. Or maybe you're in the middle of a flammable area, and don't want to burn to death when a Fireball would set the battlefield on fire (depending on interpretation... or maybe it's flamable exploding barrels). There're tons of reasons to still prepare lower-level spells, since each spell has its own benefits. And yeah, certain spells will be overshadowed by their later counterparts, but that's not really [i]that[/i] big a deal, I don't think. And I like the versatility of mages being allowed to learn many spells. The low-level spells, especially the utility spells but also certain types of attack spells, are still helpful, and knowing a lot of high-level spells isn't that big a deal, since you can still only have so many actually prepared at any one time. Only knowing so many spells makes sense for psionics, since it's an internal ability, but magic is external; why should you only be able to learn a certain number? Does your head suddenly get full"? Since you still need a spellbook to learn spells (and you might want to implement the same thing for other casters, if you want), and still have to reference it to cast them, that leaves a limitation anyway, based on gold and space. But really, I'd need someone to actually test it in play before anyone can know how it will actually work. Any takers? [/QUOTE]
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