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General Tabletop Discussion
*Dungeons & Dragons
Spell Preparation - A Better Vancian or a Bridge Too Far?
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6064546" data-attributes="member: 54843"><p>I think you pretty much nailed it. </p><p></p><p>My biggest complaint about the current system is that from a flavor perspective it seems like a compromise that doesn't please anyone: if you're thinking of spells as something that drains your willpower, a spellpoint system makes a lot more sense, whereas if you're thinking of spells as something you cast/prepare 90% of the way ahead of time and then trigger in battle (a la 3e), a traditional Vancian system makes more sense. So if this was the ONLY way for wizards and clerics to prepare spells I'd be disappointed. But by making this "compromise" the default, it becomes easier to include modules for spellpoint casters and for traditional-Vancian casters.</p><p></p><p>The interesting thing to me is how much this new system depends on the number of spell slots per level available: with two per level, this seems pretty appropriately balanced, but with even three per level (after first level), it might seem overpowered.</p><p></p><p>I also wonder how they'll work in sorcerers, bards, warlocks, etc.: will they "default" to this semi-Vancian system with the option of using modules for other casting systems, or will the default be determined by class, or will most of them have their own fixed casting system and not even work into the modular system? (I can certainly imagine having sorcerers that ONLY use spell points, for example.)</p><p></p><p>One quick question for those who've read the packet more carefully: if you prep Magic Missile as a level 1 spell, can you use a level 2 slot to cast a more poweful version? Or do you have to prepare the spell at the level you intend to use it?</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6064546, member: 54843"] I think you pretty much nailed it. My biggest complaint about the current system is that from a flavor perspective it seems like a compromise that doesn't please anyone: if you're thinking of spells as something that drains your willpower, a spellpoint system makes a lot more sense, whereas if you're thinking of spells as something you cast/prepare 90% of the way ahead of time and then trigger in battle (a la 3e), a traditional Vancian system makes more sense. So if this was the ONLY way for wizards and clerics to prepare spells I'd be disappointed. But by making this "compromise" the default, it becomes easier to include modules for spellpoint casters and for traditional-Vancian casters. The interesting thing to me is how much this new system depends on the number of spell slots per level available: with two per level, this seems pretty appropriately balanced, but with even three per level (after first level), it might seem overpowered. I also wonder how they'll work in sorcerers, bards, warlocks, etc.: will they "default" to this semi-Vancian system with the option of using modules for other casting systems, or will the default be determined by class, or will most of them have their own fixed casting system and not even work into the modular system? (I can certainly imagine having sorcerers that ONLY use spell points, for example.) One quick question for those who've read the packet more carefully: if you prep Magic Missile as a level 1 spell, can you use a level 2 slot to cast a more poweful version? Or do you have to prepare the spell at the level you intend to use it? [/QUOTE]
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