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Spell Preparation - A Better Vancian or a Bridge Too Far?
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<blockquote data-quote="KidSnide" data-source="post: 6064792" data-attributes="member: 54710"><p>I'm not sure that would be a good idea. A 2nd level spell is already more difficult to cast (in that it requires a higher level slot). If 1st level spells were easier to prepare, then high level casters would have a huge quantity of lower level spells prepared and would be ready with the whole range of 1st-3rd level utility spells. Plus, with the ability to cast low level combat spells at higher effectiveness with upper level slots, you could end up changing the game if it's better for casters to stick to low level combat spells.</p><p></p><p>Plus, there is already a disadvantage to using your preparation slots on high level spells: flexibility. If you prepare extra low level spells, you can use your high level slots to cast them (often at higher effect). If you prepare extra high level spells, then you're limited to your small selection of low level spells once you use up your higher level slots. As written, it looks like an interesting tactical decision about whether to use higher or lower level slots.</p><p></p><p>Lastly, having spells cost different amounts to prepare would be more complicated. One thing I like about this rule is its simplicity.</p><p></p><p></p><p></p><p>I suspect the sorcerer will take a nod from 4e with archetypes that focus on more tightly themed styles of spellcasting. Sorcerers could easily have a narrower spell list to choose from with each "bloodline" (or whatever they call an archetype) getting a standard set of known spells plus some special abilities (like the cleric deities).</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6064792, member: 54710"] I'm not sure that would be a good idea. A 2nd level spell is already more difficult to cast (in that it requires a higher level slot). If 1st level spells were easier to prepare, then high level casters would have a huge quantity of lower level spells prepared and would be ready with the whole range of 1st-3rd level utility spells. Plus, with the ability to cast low level combat spells at higher effectiveness with upper level slots, you could end up changing the game if it's better for casters to stick to low level combat spells. Plus, there is already a disadvantage to using your preparation slots on high level spells: flexibility. If you prepare extra low level spells, you can use your high level slots to cast them (often at higher effect). If you prepare extra high level spells, then you're limited to your small selection of low level spells once you use up your higher level slots. As written, it looks like an interesting tactical decision about whether to use higher or lower level slots. Lastly, having spells cost different amounts to prepare would be more complicated. One thing I like about this rule is its simplicity. I suspect the sorcerer will take a nod from 4e with archetypes that focus on more tightly themed styles of spellcasting. Sorcerers could easily have a narrower spell list to choose from with each "bloodline" (or whatever they call an archetype) getting a standard set of known spells plus some special abilities (like the cleric deities). -KS [/QUOTE]
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