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*Dungeons & Dragons
Spell Preparation - A Better Vancian or a Bridge Too Far?
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<blockquote data-quote="Alzrius" data-source="post: 6065487" data-attributes="member: 8461"><p>I haven't read the packet, but from what people are saying here it sounds like the wizard chooses spells from his spellbook to fill a list of "spells known" each day, and then has a selection of "spell slots" that he expends to cast one of his spells known. In essence, it's something of a 3.X wizard/sorcerer hybrid.</p><p></p><p>Personally, I don't care much for the idea - I don't think wizards need yet another power-up (which includes removing traditional weaknesses). I also suspect that there'll be some cognitive dissonance when the people who think that this is a good idea then complain that "quadratic wizards" dominate the game at higher levels.</p><p></p><p>In earlier editions, wizards had no metamagic options, automatically lost a spell if they were damaged during cast, couldn't cast in rough situations, casting times took segments of rounds (leaving them vulnerable), and there were caps on how many spells could be known at each level. Each of these balancing factors has been removed as the game has progressed, and suddenly people are upset that wizards have become the game's high-level win-button. The answer isn't to try and bump other classes up, it's to knock the wizard back down.</p><p></p><p>I've heard some people say that this is actually a greater limit than in previous editions. I disagree - this grants the wizard a great deal more flexibility in how often they can use their spells, while still preserving the versatility that comes from being able to change what spells are prepared each day. Now that utility spell you prepared is much less of a waste if you don't need it that day, since you can still expend the slots elsewhere, etc.</p><p></p><p>I'd honestly like to see a wizard that has less power in their spellcasting, not more.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6065487, member: 8461"] I haven't read the packet, but from what people are saying here it sounds like the wizard chooses spells from his spellbook to fill a list of "spells known" each day, and then has a selection of "spell slots" that he expends to cast one of his spells known. In essence, it's something of a 3.X wizard/sorcerer hybrid. Personally, I don't care much for the idea - I don't think wizards need yet another power-up (which includes removing traditional weaknesses). I also suspect that there'll be some cognitive dissonance when the people who think that this is a good idea then complain that "quadratic wizards" dominate the game at higher levels. In earlier editions, wizards had no metamagic options, automatically lost a spell if they were damaged during cast, couldn't cast in rough situations, casting times took segments of rounds (leaving them vulnerable), and there were caps on how many spells could be known at each level. Each of these balancing factors has been removed as the game has progressed, and suddenly people are upset that wizards have become the game's high-level win-button. The answer isn't to try and bump other classes up, it's to knock the wizard back down. I've heard some people say that this is actually a greater limit than in previous editions. I disagree - this grants the wizard a great deal more flexibility in how often they can use their spells, while still preserving the versatility that comes from being able to change what spells are prepared each day. Now that utility spell you prepared is much less of a waste if you don't need it that day, since you can still expend the slots elsewhere, etc. I'd honestly like to see a wizard that has less power in their spellcasting, not more. [/QUOTE]
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