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Spell Preparation - A Better Vancian or a Bridge Too Far?
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<blockquote data-quote="karolusb" data-source="post: 6066678" data-attributes="member: 83359"><p>I am among the rare few who think this seems like a plus. Known vs All needs to be separate or you get the cleric with 100 splat books problem (as a note I also think clerics should have a known list, otherwise you get to the point I remember from 2e where the cleric is going through 10 books a night to find the exact right spell). </p><p></p><p>Known vs prepared is ok, about as Vancian as I can stomach, and now combat decision come pretty quickly, whereas camping decisions take a bit longer. </p><p></p><p>Flexible slots is really essential for me. I know some people like the old wizard, but I hated it. The reality isn't 40 brilliant uses of tensers floating disk that no one ever thought of before, it's all spell lists look the same. (Playing in a C&C game currently, all priests memorize sound burst and cure light, all mages memorize sleep +1 utility, when we know we are facing one powerful foe instead of lots of weak ones sleep becomes magic missile, I could close my eyes, never have met a player before, and know what spells his wizard has memorized). </p><p></p><p>My concern with implementation at current is prepared seems like a really large number, especially for the academic. Now 20th level is a long way out, but at 20th we are looking at 30 prepared spells. Seems like a tad too many to me, especially with combat spells having flexible levels. (Hmm now that I think about it 9 levels of spells might be the culprit here).</p></blockquote><p></p>
[QUOTE="karolusb, post: 6066678, member: 83359"] I am among the rare few who think this seems like a plus. Known vs All needs to be separate or you get the cleric with 100 splat books problem (as a note I also think clerics should have a known list, otherwise you get to the point I remember from 2e where the cleric is going through 10 books a night to find the exact right spell). Known vs prepared is ok, about as Vancian as I can stomach, and now combat decision come pretty quickly, whereas camping decisions take a bit longer. Flexible slots is really essential for me. I know some people like the old wizard, but I hated it. The reality isn't 40 brilliant uses of tensers floating disk that no one ever thought of before, it's all spell lists look the same. (Playing in a C&C game currently, all priests memorize sound burst and cure light, all mages memorize sleep +1 utility, when we know we are facing one powerful foe instead of lots of weak ones sleep becomes magic missile, I could close my eyes, never have met a player before, and know what spells his wizard has memorized). My concern with implementation at current is prepared seems like a really large number, especially for the academic. Now 20th level is a long way out, but at 20th we are looking at 30 prepared spells. Seems like a tad too many to me, especially with combat spells having flexible levels. (Hmm now that I think about it 9 levels of spells might be the culprit here). [/QUOTE]
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