Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell Preparation - A Better Vancian or a Bridge Too Far?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ainamacar" data-source="post: 6066807" data-attributes="member: 70709"><p>I could quibble with the numbers, but I think the basic separation into known spells, prepared spells, and spell "slots" is a great compromise between traditional Vancian and D&D-style spontaneous casting. It's not because I think any particular balance of preparation and spontaneity is "correct", but because the same system can also be smoothly scaled between either extreme with relatively small changes from the default which gives a taste of both flavors.</p><p></p><p>This makes it a lot easier to introduce modifications to the spell system without needing to write a completely new version, and in fact means those different modifications will be easier to swap between various classes for those who are inclined to do so. One can head toward "pure spontaneity" by moving the number of prepared spells and number of known spells closer together. One can head toward pure preparation by specifying that some or all slots must have a pre-assigned spell. The details of these modifications need not be identical, so that two casters might have made starkly different trade-offs despite superficial similarity in the basic balance of preparation and spontaneity. Combined with the ability to modify slots or spells to create a more 4e-like caster one can have a single basic system that largely covers the traditional spectrum of D&D casting. To me that sounds a lot better than a mess of independent alternate spell systems -- leave those for systems which step firmly outside the generalized known/prepared/slots family.</p><p></p><p>I've successfully used a similar method in my own games. My homebrew system uses a fairly standard spontaneous spell-point system, except most spell points are "earned" during action and only a relatively small number are a daily resource. The wizard-like caster in this system can choose to dedicate 2 of these daily points to a specific spell in return for a third daily spell point, also only usable by that specific spell. They can do this to whatever extent desired, from none at all to dedicating all their daily spell points in this manner. Many other variations on this theme are possible, but the point is that this single spell system is compatible with various preparation vs. spontaneous preferences with quite minimal rules changes.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 6066807, member: 70709"] I could quibble with the numbers, but I think the basic separation into known spells, prepared spells, and spell "slots" is a great compromise between traditional Vancian and D&D-style spontaneous casting. It's not because I think any particular balance of preparation and spontaneity is "correct", but because the same system can also be smoothly scaled between either extreme with relatively small changes from the default which gives a taste of both flavors. This makes it a lot easier to introduce modifications to the spell system without needing to write a completely new version, and in fact means those different modifications will be easier to swap between various classes for those who are inclined to do so. One can head toward "pure spontaneity" by moving the number of prepared spells and number of known spells closer together. One can head toward pure preparation by specifying that some or all slots must have a pre-assigned spell. The details of these modifications need not be identical, so that two casters might have made starkly different trade-offs despite superficial similarity in the basic balance of preparation and spontaneity. Combined with the ability to modify slots or spells to create a more 4e-like caster one can have a single basic system that largely covers the traditional spectrum of D&D casting. To me that sounds a lot better than a mess of independent alternate spell systems -- leave those for systems which step firmly outside the generalized known/prepared/slots family. I've successfully used a similar method in my own games. My homebrew system uses a fairly standard spontaneous spell-point system, except most spell points are "earned" during action and only a relatively small number are a daily resource. The wizard-like caster in this system can choose to dedicate 2 of these daily points to a specific spell in return for a third daily spell point, also only usable by that specific spell. They can do this to whatever extent desired, from none at all to dedicating all their daily spell points in this manner. Many other variations on this theme are possible, but the point is that this single spell system is compatible with various preparation vs. spontaneous preferences with quite minimal rules changes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell Preparation - A Better Vancian or a Bridge Too Far?
Top