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Spell preparation- arcane and divine...
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<blockquote data-quote="Runestar" data-source="post: 4786805" data-attributes="member: 72317"><p>This.</p><p></p><p></p><p></p><p>I believe this depends on your setting. The PHB allows for a divine spellcaster (even a cleric) to worship a belief instead of a deity, and this is enough to grant him his divine spells. So your ranger's faith in nature (or some other ideal) will suffice.</p><p></p><p>However, certain campaign settings, such as the Forgotten Realms, explicitly requires divine spellcasters to worship deities to receive their divine spells. </p><p></p><p></p><p></p><p>Nothing really. But I believe the DMG discourages this as it wants the various spellcasting classes to preserve their uniqueness. Divine spells excel in healing, and it is recommended that you keep it that way by limiting them to divine spellcasters. Sure, you could allow your wizard to research arcane versions of cure wounds (and bards can cast them as arcane spells already), but this may risk them encroaching on a cleric's speciality. </p><p></p><p>I mean - what then is to stop your cleric from researching divine versions of fireball or magic missile? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Go ahead if you are fine with it.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4786805, member: 72317"] This. I believe this depends on your setting. The PHB allows for a divine spellcaster (even a cleric) to worship a belief instead of a deity, and this is enough to grant him his divine spells. So your ranger's faith in nature (or some other ideal) will suffice. However, certain campaign settings, such as the Forgotten Realms, explicitly requires divine spellcasters to worship deities to receive their divine spells. Nothing really. But I believe the DMG discourages this as it wants the various spellcasting classes to preserve their uniqueness. Divine spells excel in healing, and it is recommended that you keep it that way by limiting them to divine spellcasters. Sure, you could allow your wizard to research arcane versions of cure wounds (and bards can cast them as arcane spells already), but this may risk them encroaching on a cleric's speciality. I mean - what then is to stop your cleric from researching divine versions of fireball or magic missile? ;) Go ahead if you are fine with it. [/QUOTE]
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