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Spell Preparation: Leaving Slots Open
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<blockquote data-quote="Li Shenron" data-source="post: 6671556" data-attributes="member: 1465"><p>I don't think this is a very good argument. There are thousands of things the game doesn't say you can't do, but that doesn't mean you can.</p><p></p><p></p><p></p><p>If it was really so 'clear', then why did it feel clear <em>to me</em> since the start the opposite? That the prepared list is fixed, and changing <em>the list </em>requires a long rest. Adding something on a list is changing the list.</p><p></p><p></p><p></p><p>Absolutely.</p><p></p><p>It is not a good idea to make assumptions on previous editions. I know it isn't easy to avoid, when the new edition comes in a ~1000 pages format! I hardly believe that people read all of it before starting the game. I personally haven't even managed to the read all the ~150 pages of Basic!!</p><p></p><p>But an effort should be made to read the new 5e rules with a fresh mind. Our new beginner players (starting their RPGing experience with 5e) never for a second thought that it was possible to prepare some spells later.</p><p></p><p></p><p></p><p>I believe that the RAI is to prepare all spells at once.</p><p></p><p>They removed the partial preparation option from the game after playtesting, because in previous editions it helped coping with the problem of 'wasting slots' if you prepared a spell the utility of which was circumstantial. In 5e most of such spells are Wizard rituals (no need to prepare). Clerics still need to prepare rituals, but they also wanted the choice of domain to give an edge with 'always prepared' domain spells. In any case the new spellcasting rules of 5e are such that you never really 'waste slots'. If you require all spells be prepared at once, you might 'waste a preparation' but it is a lesser problem, and they must have thought that partial preparation was an unneeded complication and/or an undeserved additional flexibility to characters who are already a lot more flexible than ever.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6671556, member: 1465"] I don't think this is a very good argument. There are thousands of things the game doesn't say you can't do, but that doesn't mean you can. If it was really so 'clear', then why did it feel clear [I]to me[/I] since the start the opposite? That the prepared list is fixed, and changing [I]the list [/I]requires a long rest. Adding something on a list is changing the list. Absolutely. It is not a good idea to make assumptions on previous editions. I know it isn't easy to avoid, when the new edition comes in a ~1000 pages format! I hardly believe that people read all of it before starting the game. I personally haven't even managed to the read all the ~150 pages of Basic!! But an effort should be made to read the new 5e rules with a fresh mind. Our new beginner players (starting their RPGing experience with 5e) never for a second thought that it was possible to prepare some spells later. I believe that the RAI is to prepare all spells at once. They removed the partial preparation option from the game after playtesting, because in previous editions it helped coping with the problem of 'wasting slots' if you prepared a spell the utility of which was circumstantial. In 5e most of such spells are Wizard rituals (no need to prepare). Clerics still need to prepare rituals, but they also wanted the choice of domain to give an edge with 'always prepared' domain spells. In any case the new spellcasting rules of 5e are such that you never really 'waste slots'. If you require all spells be prepared at once, you might 'waste a preparation' but it is a lesser problem, and they must have thought that partial preparation was an unneeded complication and/or an undeserved additional flexibility to characters who are already a lot more flexible than ever. [/QUOTE]
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