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<blockquote data-quote="Pax" data-source="post: 1574865" data-attributes="member: 6875"><p>And I'm explicitly saying that that is <strong>ridiculous</strong>. That'd be 940 minutes of memorisation ... 15 hours, and 409 minutes. Andit's simply not feasibly <strong>possible</strong> to do all that in one sitting - when making magic items, for example, you're only <strong>allowed</strong> to put in an eight-hour day.</p><p></p><p> So it takes you <strong>two</strong> days to memorise <strong>one</strong> days' worth of spells?</p><p></p><p> And you don't see how broken that is ... ?!?</p><p></p><p></p><p>Out of character, yes. In character, remember that when the Wizard's player says "Oh, and today, I'll be using my 'Dungeon 5' spell list", or even "Hmm, red dragons around, eh? I'll swap all of my Fireballs for Lightning Bolts, then" isn't neccessarily last-minute <em>in character</em>; in character, the Wizard may reach that determination over a fifteen-minute breakfast, while coordinating his preparations with the party's other members (i.e., while the Cleric says "I've got the <em>protection from elements</em> angle covered - I'll just drop my anti-undead spells in favor of anti-fire spells for today").</p><p></p><p></p><p> <strong>EVERY</strong> encounter is <em>supposed</em> to consume 20% of the party's resources. That means one-fifth of the wizard's spells, hitpoints, and expendable/consumable magic items. The books generally assume you will face from two to four encounters per game day.</p><p></p><p> Add in daylong effects and utility spells like <em>Leomund's Secure Shelter</em> or <em>Tenser's Floating Disc</em>, and the Wizard can probably count on 50% to 90% of his spells beign used up each day - if the game is played by the assumptions of the rules.</p><p></p><p> Which, even at a mere 50% consumption, is nearly <strong>eight hours</strong> of preparation, on top of 8 hours of sleep, <em>every day</em> for the Wizard. On a <strong>good</strong> day, he's left with time to handle the basic neccessities of life (eating, putting on clothes, minorlittle details like that). And little or no time for actual ADVENTURING.</p><p></p><p></p><p></p><p> See above.</p><p></p><p> And what about Sorcerors? Clerics? Druids? Paladins? Rangers? Bards? Is it <strong>only</strong> the Wizard who you're going to whack with this particular "why bother" stick ...?</p></blockquote><p></p>
[QUOTE="Pax, post: 1574865, member: 6875"] And I'm explicitly saying that that is [b]ridiculous[/b]. That'd be 940 minutes of memorisation ... 15 hours, and 409 minutes. Andit's simply not feasibly [b]possible[/b] to do all that in one sitting - when making magic items, for example, you're only [b]allowed[/b] to put in an eight-hour day. So it takes you [b]two[/b] days to memorise [b]one[/b] days' worth of spells? And you don't see how broken that is ... ?!? Out of character, yes. In character, remember that when the Wizard's player says "Oh, and today, I'll be using my 'Dungeon 5' spell list", or even "Hmm, red dragons around, eh? I'll swap all of my Fireballs for Lightning Bolts, then" isn't neccessarily last-minute [i]in character[/i]; in character, the Wizard may reach that determination over a fifteen-minute breakfast, while coordinating his preparations with the party's other members (i.e., while the Cleric says "I've got the [i]protection from elements[/i] angle covered - I'll just drop my anti-undead spells in favor of anti-fire spells for today"). [b]EVERY[/b] encounter is [i]supposed[/i] to consume 20% of the party's resources. That means one-fifth of the wizard's spells, hitpoints, and expendable/consumable magic items. The books generally assume you will face from two to four encounters per game day. Add in daylong effects and utility spells like [i]Leomund's Secure Shelter[/i] or [i]Tenser's Floating Disc[/i], and the Wizard can probably count on 50% to 90% of his spells beign used up each day - if the game is played by the assumptions of the rules. Which, even at a mere 50% consumption, is nearly [b]eight hours[/b] of preparation, on top of 8 hours of sleep, [i]every day[/i] for the Wizard. On a [b]good[/b] day, he's left with time to handle the basic neccessities of life (eating, putting on clothes, minorlittle details like that). And little or no time for actual ADVENTURING. See above. And what about Sorcerors? Clerics? Druids? Paladins? Rangers? Bards? Is it [b]only[/b] the Wizard who you're going to whack with this particular "why bother" stick ...? [/QUOTE]
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