Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Purchasing for Wizards Created Above 1st Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 2805761" data-attributes="member: 3192"><p>I'm making up a wizard at 13th level and I only have so much to spend. Following the guidelines in both the PHB and DMG it's difficult for me to determine exactly what spells cost that are not gained through normal level advancement. Below are my findings.</p><p></p><p></p><p>So, a 13th level Wizard would have the following spells in her spellbook for <u>no cost</u>: </p><p>All 0-level spells, </p><p>5+ 1st</p><p>4 2nd</p><p>4 3rd</p><p>4 4th</p><p>4 5th</p><p>4 6th</p><p>2 7th</p><p></p><p></p><p>So, other than spells gained at a new level, there are three ways Wizards can add spells. Copying from another wizard's spellbook, another wizard's scrolls, and independent research.</p><p></p><p>The DMG also includes a fourth way in the "Learning New Spells" section not included the SRD. Perhaps its only a variant rule, but an option is given for DMs who require game time to be spent on spell research to gain new spells. The cost is 2x the price for an NPC to cast the spell. </p><p></p><p>[code][b]Purchasing access to a spell by level*[/b]</p><p>Level Borrowed** Scroll Research(NPC) Independent***</p><p>0 0? 12.5 10 1000</p><p>1 50 25 20 1000</p><p>2 100 150 120 2000</p><p>3 150 375 300 3000</p><p>4 200 700 560 4000</p><p>5 250 1125 900 5000</p><p>6 300 1650 1320 6000</p><p>7 350 2275 1820 7000</p><p>8 400 3000 2400 8000</p><p>9 450 3825 3060 9000</p><p>*Notice: these do not include expensive focus, material component, or XP costs. Spells that require these are higher than the base cost listed here.</p><p>**Borrowed spellbook costs may be more according to the DM's call. See "usually equal to" in the quote above.</p><p>***It should be noted these costs are repeated if the Spellcraft check is failed.[/code] [code][b]Book inscription costs in gold piece value[/b]</p><p>Level Cost</p><p>0 100</p><p>1 100</p><p>2 200</p><p>3 300</p><p>4 400</p><p>5 500</p><p>6 600</p><p>7 700</p><p>8 800</p><p>9 900[/code] [code][b]Combined purchasing and book inscription costs by level*[/b]</p><p>Level Borrowed Scroll Research(NPC) Independent</p><p>0 100 112.5 110 1100</p><p>1 150 125 120 1100</p><p>2 300 350 320 2200</p><p>3 450 675 600 3300</p><p>4 600 1100 960 4400</p><p>5 750 1625 1400 5500</p><p>6 900 2250 1920 6600</p><p>7 1050 2975 2520 7700</p><p>8 1200 3800 3200 8800</p><p>9 1350 4725 3960 9900</p><p>*Notice: these do not include expensive focus, material component, or XP costs. Spells that require these are higher than the base cost listed here.[/code]</p><p>Spellcraft checks are required to learn spells. The checks are made against DC = 15 + spell level. (Specialists receive a +2 to their roll for spells within their school)</p><p></p><p>Failure to learn the spells means the PC can try again after ranks in Spellcraft have increased. Presuming a wizard always increases her Spellcraft rank each level, I've come up a means to determine the number of attempts the wizard gets for each spell based on level.</p><p></p><p>Caster Level - [+-]((spell level x 2) - 2) = The number of spellcraft attempts to learn</p><p></p><p>Remember, each check needs to be made based on the Spellcraft Skill Modifier for the appropriate level. </p><p>(i.e., the wizard's first attempt to learn a 1st level spell is based on the Spellcraft modifer she has at 1st level. - probably 4 plus her Intelligence modifier. Her next attempt would be at the 2nd level skill modifier, etc. Until the skill check was successful.)</p><p></p><p><u><strong>Simplified Guidelines</strong></u> </p><p>1. Choose (with your DM) one of the four methods for each spell the wizard wishes to learn. These may differ depending upon the DM's judgement of the availability of the spell.</p><p>2. Roll a Spellcraft check for each spell desired, starting at the first caster level the spell is available to the wizard. </p><p>(2a. For each failed attempt at Independent spell research, charge the listed cost)</p><p>3. When each Spellcraft check succeeds, pay the appropriate purchase and inscription costs. </p><p></p><p></p><p>How does this look? Does anyone see any errors? Any misjudgements on my part?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 2805761, member: 3192"] I'm making up a wizard at 13th level and I only have so much to spend. Following the guidelines in both the PHB and DMG it's difficult for me to determine exactly what spells cost that are not gained through normal level advancement. Below are my findings. So, a 13th level Wizard would have the following spells in her spellbook for [u]no cost[/u]: All 0-level spells, 5+ 1st 4 2nd 4 3rd 4 4th 4 5th 4 6th 2 7th So, other than spells gained at a new level, there are three ways Wizards can add spells. Copying from another wizard's spellbook, another wizard's scrolls, and independent research. The DMG also includes a fourth way in the "Learning New Spells" section not included the SRD. Perhaps its only a variant rule, but an option is given for DMs who require game time to be spent on spell research to gain new spells. The cost is 2x the price for an NPC to cast the spell. [code][b]Purchasing access to a spell by level*[/b] Level Borrowed** Scroll Research(NPC) Independent*** 0 0? 12.5 10 1000 1 50 25 20 1000 2 100 150 120 2000 3 150 375 300 3000 4 200 700 560 4000 5 250 1125 900 5000 6 300 1650 1320 6000 7 350 2275 1820 7000 8 400 3000 2400 8000 9 450 3825 3060 9000 *Notice: these do not include expensive focus, material component, or XP costs. Spells that require these are higher than the base cost listed here. **Borrowed spellbook costs may be more according to the DM's call. See "usually equal to" in the quote above. ***It should be noted these costs are repeated if the Spellcraft check is failed.[/code] [code][b]Book inscription costs in gold piece value[/b] Level Cost 0 100 1 100 2 200 3 300 4 400 5 500 6 600 7 700 8 800 9 900[/code] [code][b]Combined purchasing and book inscription costs by level*[/b] Level Borrowed Scroll Research(NPC) Independent 0 100 112.5 110 1100 1 150 125 120 1100 2 300 350 320 2200 3 450 675 600 3300 4 600 1100 960 4400 5 750 1625 1400 5500 6 900 2250 1920 6600 7 1050 2975 2520 7700 8 1200 3800 3200 8800 9 1350 4725 3960 9900 *Notice: these do not include expensive focus, material component, or XP costs. Spells that require these are higher than the base cost listed here.[/code] Spellcraft checks are required to learn spells. The checks are made against DC = 15 + spell level. (Specialists receive a +2 to their roll for spells within their school) Failure to learn the spells means the PC can try again after ranks in Spellcraft have increased. Presuming a wizard always increases her Spellcraft rank each level, I've come up a means to determine the number of attempts the wizard gets for each spell based on level. Caster Level - [+-]((spell level x 2) - 2) = The number of spellcraft attempts to learn Remember, each check needs to be made based on the Spellcraft Skill Modifier for the appropriate level. (i.e., the wizard's first attempt to learn a 1st level spell is based on the Spellcraft modifer she has at 1st level. - probably 4 plus her Intelligence modifier. Her next attempt would be at the 2nd level skill modifier, etc. Until the skill check was successful.) [u][b]Simplified Guidelines[/b][/u] 1. Choose (with your DM) one of the four methods for each spell the wizard wishes to learn. These may differ depending upon the DM's judgement of the availability of the spell. 2. Roll a Spellcraft check for each spell desired, starting at the first caster level the spell is available to the wizard. (2a. For each failed attempt at Independent spell research, charge the listed cost) 3. When each Spellcraft check succeeds, pay the appropriate purchase and inscription costs. How does this look? Does anyone see any errors? Any misjudgements on my part? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Purchasing for Wizards Created Above 1st Level
Top