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Spell question: Speak with Dead
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<blockquote data-quote="radferth" data-source="post: 2232801" data-attributes="member: 5791"><p>Sorry to be late to this thread, I just came across. I think DMR made an innovative ruling, and kudos to Raven for writing up the stats for an old-style speak with dead. My campaign is in need of such a spell, so I will be making use of it quite soon. I thought the whole point of rule 0 was so no one would have to spend time arguing RAW. Of course the whole point of these boards is to have interesting discussions, so I would like to add some other points to consider. </p><p> I tend to be very strict on "can my spell do this" rulings, but mainly because I have had lots of loophole-seeking players. That being said, I will ususally allow a player to take a new spell if I totally nerf what he wanted to do. I use the excuse that the character would have known that limitation, so they would have chosen something different. Clerics rarely bother to take me up on that, since they can use it for healing anyway.</p><p>As for the restrictions on speak with dead, I like that it is a bit vague ("A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all."), so I have a bit more leeway on a spell that grants info to players.</p></blockquote><p></p>
[QUOTE="radferth, post: 2232801, member: 5791"] Sorry to be late to this thread, I just came across. I think DMR made an innovative ruling, and kudos to Raven for writing up the stats for an old-style speak with dead. My campaign is in need of such a spell, so I will be making use of it quite soon. I thought the whole point of rule 0 was so no one would have to spend time arguing RAW. Of course the whole point of these boards is to have interesting discussions, so I would like to add some other points to consider. I tend to be very strict on "can my spell do this" rulings, but mainly because I have had lots of loophole-seeking players. That being said, I will ususally allow a player to take a new spell if I totally nerf what he wanted to do. I use the excuse that the character would have known that limitation, so they would have chosen something different. Clerics rarely bother to take me up on that, since they can use it for healing anyway. As for the restrictions on speak with dead, I like that it is a bit vague ("A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all."), so I have a bit more leeway on a spell that grants info to players. [/QUOTE]
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Spell question: Speak with Dead
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