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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Range Changes
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<blockquote data-quote="Celebrim" data-source="post: 4059841" data-attributes="member: 4937"><p>I think this is well thought out. I'm looking through the spells and in a cursory glance I can't find many cases where the range is really needed. I'm not even sure you need to rule that any medium ranged spells become long ranged. Most cases where the spell needs to have a large range, it has its own special case range anyway. </p><p></p><p>The only spell I've seen so far where I think you are really nerfing it by decreasing its range is 'detect animals or plants'. And really, how often does that come up? You don't really nerf it, but Dimension door gets a good deal less useful with the reduced range.</p><p></p><p>If any other problem cases exist, they are certainly rare enough that you can deal with it on a case by case basis when it comes up.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4059841, member: 4937"] I think this is well thought out. I'm looking through the spells and in a cursory glance I can't find many cases where the range is really needed. I'm not even sure you need to rule that any medium ranged spells become long ranged. Most cases where the spell needs to have a large range, it has its own special case range anyway. The only spell I've seen so far where I think you are really nerfing it by decreasing its range is 'detect animals or plants'. And really, how often does that come up? You don't really nerf it, but Dimension door gets a good deal less useful with the reduced range. If any other problem cases exist, they are certainly rare enough that you can deal with it on a case by case basis when it comes up. [/QUOTE]
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Spell Range Changes
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