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<blockquote data-quote="FormerlyHemlock" data-source="post: 6686083" data-attributes="member: 6787650"><p>Yes, I've used it. No, I don't restrict it to wizards. I've let druids research spells, and I would let a Sorcerer or Warlock research spells to add them to his personal "warlock spell list" so he can select them as "known spells" on his next level-up. Think of it kind of like a kid adding sheet music to his piano folder--he still has to practice the music until he really "knows" it enough to cast it at will under pressure.</p><p></p><p>I don't think the issue is any harder in 5E than it was in 2nd edition. Both clerics and wizards had incredibly broad portfolios in 2nd, especially once the Tome of Magic came out (two years after the PHB? pretty early anyway). Clerics had illusions in 2nd, they were just kind of different from wizard illusions--I remember one spell called Solipcism from the sphere of Mind which created an illusion visible <em>only to the cleric</em>, which he could nevertheless treat as if it were real. Clerics had spells for evoking (Flame Strike), they were just never quite as efficient as the wizard equivalents.</p><p></p><p>So both 2nd edition and 5E rely on the DM to make a judgment call for what spells "fit." I think I'd say that if the wizard's theme is "be prepared," the theme of the Sorcerer is "reactively dealing with trouble after it appears". I'm less sure about warlocks, but I do like what Frog God's <em>Book of Lost Spells</em> does with warlocks and voodoo dolls, so I'd allow any of those spells to be researched in my game by a warlock.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6686083, member: 6787650"] Yes, I've used it. No, I don't restrict it to wizards. I've let druids research spells, and I would let a Sorcerer or Warlock research spells to add them to his personal "warlock spell list" so he can select them as "known spells" on his next level-up. Think of it kind of like a kid adding sheet music to his piano folder--he still has to practice the music until he really "knows" it enough to cast it at will under pressure. I don't think the issue is any harder in 5E than it was in 2nd edition. Both clerics and wizards had incredibly broad portfolios in 2nd, especially once the Tome of Magic came out (two years after the PHB? pretty early anyway). Clerics had illusions in 2nd, they were just kind of different from wizard illusions--I remember one spell called Solipcism from the sphere of Mind which created an illusion visible [I]only to the cleric[/I], which he could nevertheless treat as if it were real. Clerics had spells for evoking (Flame Strike), they were just never quite as efficient as the wizard equivalents. So both 2nd edition and 5E rely on the DM to make a judgment call for what spells "fit." I think I'd say that if the wizard's theme is "be prepared," the theme of the Sorcerer is "reactively dealing with trouble after it appears". I'm less sure about warlocks, but I do like what Frog God's [I]Book of Lost Spells[/I] does with warlocks and voodoo dolls, so I'd allow any of those spells to be researched in my game by a warlock. [/QUOTE]
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