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<blockquote data-quote="Wik" data-source="post: 6686096" data-attributes="member: 40177"><p>Yeah, we've had a bit of spell research going on - basically, the PCs are trying to find a way to make a sentient magic pool transfer its soul into a mechanical ferret (long story).  This will be a series of quest lines, of course, because it's D&D and that's how I like to run things.  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>As for spells that have mechanical benefits in play, I'm all for PCs trying... but they rarely do.  I think really, though, you just need to find a similar spell, and see how it'd work.  Remember that if a spell does two different things, it should be of a much higher level, because of the way the action economy works.  For example, if the spell was both a fireball (3rd level spell) and a protective spell similar to resist energy (2nd level spell), it shouldn't just be a 4th or maybe even 5th level spell, but higher, because it's letting the caster get away with two different spells at once.  </p><p></p><p>As for spell lists and where they belong - I think [MENTION=6787650]Hemlock[/MENTION] got it right.  Give it a quick glance.  Wizards are all about preparing, sorcerers are about brute force.  I'd add that warlocks get spells that are creepy in nature, and often deal necrotic or psychic damage... and might have a bad side tradeoff to them.  Also, if you're not entirely sure... you can always put the spell on multiple lists!</p></blockquote><p></p>
[QUOTE="Wik, post: 6686096, member: 40177"] Yeah, we've had a bit of spell research going on - basically, the PCs are trying to find a way to make a sentient magic pool transfer its soul into a mechanical ferret (long story). This will be a series of quest lines, of course, because it's D&D and that's how I like to run things. :) As for spells that have mechanical benefits in play, I'm all for PCs trying... but they rarely do. I think really, though, you just need to find a similar spell, and see how it'd work. Remember that if a spell does two different things, it should be of a much higher level, because of the way the action economy works. For example, if the spell was both a fireball (3rd level spell) and a protective spell similar to resist energy (2nd level spell), it shouldn't just be a 4th or maybe even 5th level spell, but higher, because it's letting the caster get away with two different spells at once. As for spell lists and where they belong - I think [MENTION=6787650]Hemlock[/MENTION] got it right. Give it a quick glance. Wizards are all about preparing, sorcerers are about brute force. I'd add that warlocks get spells that are creepy in nature, and often deal necrotic or psychic damage... and might have a bad side tradeoff to them. Also, if you're not entirely sure... you can always put the spell on multiple lists! [/QUOTE]
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