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Spell Resistance and Casting Tiem
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<blockquote data-quote="Belzbet" data-source="post: 5882211" data-attributes="member: 6678902"><p>SR 10+HD is usually pretty good. If your HD10 (or level 10) then you have 20 SR. So, a level 10 caster must get a 10 or above to penetrate your SR. Thats 55% chance that the enemy will break through SR (you have a 45% chance to fend off the spell). A Drow has SR11+HD (or class levels) as RUMBLETiGER says. This gives the Drow a 50% chance to overcome the spells of an enemy spellcaster of the same HD (or class level; not including spell penetration feat or other abilities that heighten a characters CL check against SR). So, that is VERY good SR (its somewhat similar to 50% concealment against spells that allow SR).</p><p></p><p>SR 15+1/2HD would be mediocre SR at high levels but VERY good SR at low levels. If you are level 2 then you have 16 SR (so a caster of level 2 would need to get a 14 or higher to beat your SR, that is without spell penetration and what level one char. gets spell penetration? If you are level 10 then you would have 20SR (which at this level is the same as 10+HD SR). But if you were at level 20 then you would have 25 SR (but you wuld have 30 SR if you have 10+HD in SR). So, a level 20 caster would have to get a CL check of 5 or higher. So, the enemy has a 20% chance to NOT get through your SR (again not including spell penetration feat; which spell penetraion a enemy has only a 10% chance of faliure). </p><p></p><p>So, I would say that 11+HD or 10+HD is good SR, it balances better through out the levels (also once you factor greater spell penetration into the mix its not too overpowered; I relax the friendly SR clause).</p><p></p><p>If you want better SR then at max I would say go with 12+HD (13+HD is pretty good). I wouldnt use the 1/2 HD in the calculation since you would have to make the constant too high for it to be balanced throughout the levels.</p></blockquote><p></p>
[QUOTE="Belzbet, post: 5882211, member: 6678902"] SR 10+HD is usually pretty good. If your HD10 (or level 10) then you have 20 SR. So, a level 10 caster must get a 10 or above to penetrate your SR. Thats 55% chance that the enemy will break through SR (you have a 45% chance to fend off the spell). A Drow has SR11+HD (or class levels) as RUMBLETiGER says. This gives the Drow a 50% chance to overcome the spells of an enemy spellcaster of the same HD (or class level; not including spell penetration feat or other abilities that heighten a characters CL check against SR). So, that is VERY good SR (its somewhat similar to 50% concealment against spells that allow SR). SR 15+1/2HD would be mediocre SR at high levels but VERY good SR at low levels. If you are level 2 then you have 16 SR (so a caster of level 2 would need to get a 14 or higher to beat your SR, that is without spell penetration and what level one char. gets spell penetration? If you are level 10 then you would have 20SR (which at this level is the same as 10+HD SR). But if you were at level 20 then you would have 25 SR (but you wuld have 30 SR if you have 10+HD in SR). So, a level 20 caster would have to get a CL check of 5 or higher. So, the enemy has a 20% chance to NOT get through your SR (again not including spell penetration feat; which spell penetraion a enemy has only a 10% chance of faliure). So, I would say that 11+HD or 10+HD is good SR, it balances better through out the levels (also once you factor greater spell penetration into the mix its not too overpowered; I relax the friendly SR clause). If you want better SR then at max I would say go with 12+HD (13+HD is pretty good). I wouldnt use the 1/2 HD in the calculation since you would have to make the constant too high for it to be balanced throughout the levels. [/QUOTE]
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