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*Pathfinder & Starfinder
Spell Resistance question
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<blockquote data-quote="frankthedm" data-source="post: 3323905" data-attributes="member: 1164"><p>Yes SR can be a Death Sentence if you need healing. It makes it sound like that might be possible The main rules governing spell resitance are clear that is not possible.</p><p></p><p>The spell remains in place even if the SR is lowered for a round.</p><p></p><p><em>Spell Resistance</em></p><p><em>Abjuration</em></p><p><em>Level: Clr 5, Magic 5, Protection 5 </em></p><p><em>Components: V, S, DF </em></p><p><em>Casting Time: 1 standard action </em></p><p><em>Range: Touch </em></p><p><em>Target: Creature touched </em></p><p><em>Duration: 1 min./level </em></p><p><em>Saving Throw: Will negates (harmless) </em></p><p><em>Spell Resistance: Yes (harmless) </em></p><p><em></em></p><p><em>The creature gains spell resistance equal to 12 + your caster level. </em> </p><p></p><p><em><strong>Spell Resistance</strong></em></p><p><em>Spell resistance is the extraordinary ability to avoid being affected by spells. (Some spells also grant spell resistance.) </em></p><p><em></em></p><p><em>To affect a creature that has spell resistance, a spellcaster must make a caster level check (1d20 + caster level) at least equal to the creature’s spell resistance. (The defender’s spell resistance is like an Armor Class against magical attacks.) If the caster fails the check, the spell doesn’t affect the creature. The possessor does not have to do anything special to use spell resistance. The creature need not even be aware of the threat for its spell resistance to operate. </em></p><p><em></em></p><p><em>Only spells and spell-like abilities are subject to spell resistance. Extraordinary and supernatural abilities (including enhancement bonuses on magic weapons) are not. A creature can have some abilities that are subject to spell resistance and some that are not. Even some spells ignore spell resistance; see When Spell Resistance Applies, below. </em></p><p><em></em></p><p><em>A creature can voluntarily lower its spell resistance. <strong>Doing so is a standard action that does not provoke an attack of opportunity</strong>. Once a creature lowers its resistance, it remains down until the creature’s next turn. At the beginning of the creature’s next turn, the <strong>creature’s spell resistance automatically returns unless the creature intentionally keeps it down</strong> (also a standard action that does not provoke an attack of opportunity). </em></p><p><em></em></p><p><em>A <strong>creature’s</strong> spell resistance never interferes with its <u>own spells, items, or abilities</u>. </em></p><p><em></em></p><p><em>A creature with spell resistance cannot impart this power to others by touching them or standing in their midst. Only the rarest of creatures and a few magic items have the ability to bestow spell resistance upon another. </em></p><p><em></em></p><p><em>Spell resistance does not stack. It overlaps. </em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3323905, member: 1164"] Yes SR can be a Death Sentence if you need healing. It makes it sound like that might be possible The main rules governing spell resitance are clear that is not possible. The spell remains in place even if the SR is lowered for a round. [I]Spell Resistance Abjuration Level: Clr 5, Magic 5, Protection 5 Components: V, S, DF Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 min./level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) The creature gains spell resistance equal to 12 + your caster level. [/I] [I][B]Spell Resistance[/B] Spell resistance is the extraordinary ability to avoid being affected by spells. (Some spells also grant spell resistance.) To affect a creature that has spell resistance, a spellcaster must make a caster level check (1d20 + caster level) at least equal to the creature’s spell resistance. (The defender’s spell resistance is like an Armor Class against magical attacks.) If the caster fails the check, the spell doesn’t affect the creature. The possessor does not have to do anything special to use spell resistance. The creature need not even be aware of the threat for its spell resistance to operate. Only spells and spell-like abilities are subject to spell resistance. Extraordinary and supernatural abilities (including enhancement bonuses on magic weapons) are not. A creature can have some abilities that are subject to spell resistance and some that are not. Even some spells ignore spell resistance; see When Spell Resistance Applies, below. A creature can voluntarily lower its spell resistance. [B]Doing so is a standard action that does not provoke an attack of opportunity[/B]. Once a creature lowers its resistance, it remains down until the creature’s next turn. At the beginning of the creature’s next turn, the [B]creature’s spell resistance automatically returns unless the creature intentionally keeps it down[/B] (also a standard action that does not provoke an attack of opportunity). A [B]creature’s[/B] spell resistance never interferes with its [U]own spells, items, or abilities[/U]. A creature with spell resistance cannot impart this power to others by touching them or standing in their midst. Only the rarest of creatures and a few magic items have the ability to bestow spell resistance upon another. Spell resistance does not stack. It overlaps. [/I] [/QUOTE]
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