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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Spell/Rule Changes from 3.0 to 3.5 -- How did we survive 3.0?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1786280" data-attributes="member: 3146"><p>I think it depends upon your level to some degree:</p><p></p><p>My 1st level rogue bounty hunter has:</p><p>a livered light mace, a cold iron longsword, cold iron and silvered arrows</p><p></p><p>My 2nd level cleric will probably buy:</p><p>silvered and cold iron crossbow bolts, a cold iron spiked gauntlet, a masterwork cold iron heavy mace or morning star</p><p></p><p>My 5th level halfling fighter/cleric/monk type has:</p><p>masterwork silvered longsword, masterwork cold iron longsword, masterwork cold iron ltipped lance, masterwork cold iron kukri, and unarmed strike (bludgeoning weapon)</p><p></p><p>Those will soon be joined by a magic adamantine weapon as soon as it becomes available.</p><p></p><p>My 10th level cleric has:</p><p>+1 greatsword, silvered spiked gauntlet, cold iron spiked gauntlet</p><p></p><p>My 14th level fighter/wizard has a lot of weapons but carries and regularly uses:</p><p>+1 wounding adamantine guisarme</p><p>+1 undead bane longsword</p><p>+1 silvered light flail</p><p>masterwork bow with cold iron, silver, and adamantine arrows</p><p></p><p>A friend of mine has a character who regularly uses:</p><p>+1 holy cold iron spiked chain, +1 ghost touch adamantine spiked chain, +2 dragonbane spear or returning</p><p></p><p>In an Arcanis campaign, my 9th level barbarian/fighter/cleric has:</p><p>+1 greater masterwork Tralian hammer, Greater Masterwork Gladius, Sarishan Steel Longsword, silvered gladius, +1 bow, gladius of light (only works against undead and Entropic creatures--whatever those are), and a Fervidite dagger. The only ones he regularly uses, however, are the Tralian Hammer, bow, Sarishan Steel longsword, and Greater masterwork gladius.</p><p></p><p>Of course, adding ordinary "club, greatclub, and quarterstaff" to all those lists as appropriate whenever Spikes becomes available is a given. So, golfbags galore here.</p><p></p><p>As to the claim that lowered DR values mean that fighters <em>don't</em> have to carry multiple weapons, that's true about some kinds of fighters but not others. What it really means is that fighter/barbarians who max strength, use two handed weapons, and power attack a lot anyway don't have to carry multiple weapons. Any other kind of fighter still does. Two weapon fighting characters, characters who use one-handed weapons and shields, and <em>especially</em> any kind of finesse fighter does need multiple weapons to be effective.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1786280, member: 3146"] I think it depends upon your level to some degree: My 1st level rogue bounty hunter has: a livered light mace, a cold iron longsword, cold iron and silvered arrows My 2nd level cleric will probably buy: silvered and cold iron crossbow bolts, a cold iron spiked gauntlet, a masterwork cold iron heavy mace or morning star My 5th level halfling fighter/cleric/monk type has: masterwork silvered longsword, masterwork cold iron longsword, masterwork cold iron ltipped lance, masterwork cold iron kukri, and unarmed strike (bludgeoning weapon) Those will soon be joined by a magic adamantine weapon as soon as it becomes available. My 10th level cleric has: +1 greatsword, silvered spiked gauntlet, cold iron spiked gauntlet My 14th level fighter/wizard has a lot of weapons but carries and regularly uses: +1 wounding adamantine guisarme +1 undead bane longsword +1 silvered light flail masterwork bow with cold iron, silver, and adamantine arrows A friend of mine has a character who regularly uses: +1 holy cold iron spiked chain, +1 ghost touch adamantine spiked chain, +2 dragonbane spear or returning In an Arcanis campaign, my 9th level barbarian/fighter/cleric has: +1 greater masterwork Tralian hammer, Greater Masterwork Gladius, Sarishan Steel Longsword, silvered gladius, +1 bow, gladius of light (only works against undead and Entropic creatures--whatever those are), and a Fervidite dagger. The only ones he regularly uses, however, are the Tralian Hammer, bow, Sarishan Steel longsword, and Greater masterwork gladius. Of course, adding ordinary "club, greatclub, and quarterstaff" to all those lists as appropriate whenever Spikes becomes available is a given. So, golfbags galore here. As to the claim that lowered DR values mean that fighters [i]don't[/i] have to carry multiple weapons, that's true about some kinds of fighters but not others. What it really means is that fighter/barbarians who max strength, use two handed weapons, and power attack a lot anyway don't have to carry multiple weapons. Any other kind of fighter still does. Two weapon fighting characters, characters who use one-handed weapons and shields, and [i]especially[/i] any kind of finesse fighter does need multiple weapons to be effective. [/QUOTE]
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