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D&D Older Editions, OSR, & D&D Variants
Spell/Rule Changes from 3.0 to 3.5 -- How did we survive 3.0?
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<blockquote data-quote="The Souljourner" data-source="post: 1787645" data-attributes="member: 1622"><p>Just to preface... I figured there was probably some things I had forgotten, but I figured that if I had forgotten them, then they must not be that bad....And has a save and only hits 4 hitdice (instead of 2d4). However, since it was mass instakill in 3.0, I don't necessarily think it's worse.'cause they're usually used for different things. Levitate is for getting up somewhere you otherwise couldn't, spider climb is for sneaking around on the ceiling as well as getting somewhere you otherwise would have difficulty.Whatever, I've never seen anyone cast jump in 3rd edition regardless of what it did.Ok, this one I'll grant you. Friggin' stupid that darkness doesn't just make it friggin' dark.I actually think it's more balanced this way.I specifically was thinking of the buff spells when I said I thought 3.5 was better than 3.0, but that something else could be better than both. I think a flat +4 with 10 min/level would be perfect.Don't know what you mean here.Again, I think this is actually balanced. +4 to spell DCs was crazy. Screw anything else, just a flat +4 is insane. 13th level... your Wizard casts Mass Hold Person. DC is 24 *minimum* with those feats, probably more like 26. A fighter even *with* a +5 cloak of resistance has probably about a +10 will save. That's a 75% chance of failure. With the 3.5 feats, it's only 65%.There's a line saying the DM can assign a higher bonus if he thinks it's deserved by the amount of cover. I kinda like the flat +4... Ican't tell you how many arguments we had about exactly how much cover someone had in 3.0.OhMyGod... this is a definite *positive* in my book. First, it doesn't help trippers, you can't trip someone who's prone, so you can't trip someone who is getting up from prone, because your AoO happens before the action. Second... I hated the fact that in 3.0, if you walked by someone, and they missed with an attack of opportunity, that you are now perfectly safe and can grapple them, move through their square, cast a spell, etc etc, and not draw any attacks of opportunity. It makes so much more SENSE this way.</p><p> </p><p>Btw, you forgot the poke mount for the paladin. It's useful, in some ways, but I don't like the flavor, and I would houserule it in my game.</p><p></p><p>So I guess these are the beefs I have - Darkness is just stupid, and the summoning of a paladin mount is dumb.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1787645, member: 1622"] Just to preface... I figured there was probably some things I had forgotten, but I figured that if I had forgotten them, then they must not be that bad....And has a save and only hits 4 hitdice (instead of 2d4). However, since it was mass instakill in 3.0, I don't necessarily think it's worse.'cause they're usually used for different things. Levitate is for getting up somewhere you otherwise couldn't, spider climb is for sneaking around on the ceiling as well as getting somewhere you otherwise would have difficulty.Whatever, I've never seen anyone cast jump in 3rd edition regardless of what it did.Ok, this one I'll grant you. Friggin' stupid that darkness doesn't just make it friggin' dark.I actually think it's more balanced this way.I specifically was thinking of the buff spells when I said I thought 3.5 was better than 3.0, but that something else could be better than both. I think a flat +4 with 10 min/level would be perfect.Don't know what you mean here.Again, I think this is actually balanced. +4 to spell DCs was crazy. Screw anything else, just a flat +4 is insane. 13th level... your Wizard casts Mass Hold Person. DC is 24 *minimum* with those feats, probably more like 26. A fighter even *with* a +5 cloak of resistance has probably about a +10 will save. That's a 75% chance of failure. With the 3.5 feats, it's only 65%.There's a line saying the DM can assign a higher bonus if he thinks it's deserved by the amount of cover. I kinda like the flat +4... Ican't tell you how many arguments we had about exactly how much cover someone had in 3.0.OhMyGod... this is a definite *positive* in my book. First, it doesn't help trippers, you can't trip someone who's prone, so you can't trip someone who is getting up from prone, because your AoO happens before the action. Second... I hated the fact that in 3.0, if you walked by someone, and they missed with an attack of opportunity, that you are now perfectly safe and can grapple them, move through their square, cast a spell, etc etc, and not draw any attacks of opportunity. It makes so much more SENSE this way. Btw, you forgot the poke mount for the paladin. It's useful, in some ways, but I don't like the flavor, and I would houserule it in my game. So I guess these are the beefs I have - Darkness is just stupid, and the summoning of a paladin mount is dumb. -The Souljourner [/QUOTE]
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Spell/Rule Changes from 3.0 to 3.5 -- How did we survive 3.0?
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