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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Spell/Rule Changes from 3.0 to 3.5 -- How did we survive 3.0?
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<blockquote data-quote="SteveC" data-source="post: 1790360" data-attributes="member: 9053"><p>I will have to look this up to be certain. As far as I know, old rules jump result = 40, you jump 40'. New rules jump result =40, you jump 40'. The jump spell removed the limitation for maximum jump distance based on height, which is gone altogether in 3.5. Is that what you meant?</p><p>AoOsActually you can get more than one AoO for doing the same thing, provided they do it more than once, just not for movement. If you have combat reflexes and your being grappled by someone with more than one attack, you can get an attack of opportunity each time they try it. *Shrug* I think this new rule is more complicated, and doesn't really offer much to the game since it only affects people with combat reflexes. The old rule was simple "only on AoO against an opponent each turn," and didn't have any exceptions. Was combat reflexes not powerful enough? I didn't hear that it was.</p><p>Spider Climb <ul> <li data-xf-list-type="ul">By the spell's wording, points 1 and 4 are correct. The others are not...err...spelled...out that way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (sorry...). Levitate has one big advantage over spider climb: it doesn't need a wall at all. I think I'm starting to sound like a broken record here (yep, I <strong>know</strong> I am) but what was broken here that needed to be fixed? Were there some spider climb smackdowns that I somehow missed out on?</li> </ul><p>Okay, I'm starting to sound whiny here, "waaah, 3.5 is lame!!!" which isn't what I mean at all. I'm just saying that while it had some good points to it (Ranger, Haste, Harm) it also had a lot of "what???" as well. If you like it, more power to 'ya!</p></blockquote><p></p>
[QUOTE="SteveC, post: 1790360, member: 9053"] I will have to look this up to be certain. As far as I know, old rules jump result = 40, you jump 40'. New rules jump result =40, you jump 40'. The jump spell removed the limitation for maximum jump distance based on height, which is gone altogether in 3.5. Is that what you meant? AoOsActually you can get more than one AoO for doing the same thing, provided they do it more than once, just not for movement. If you have combat reflexes and your being grappled by someone with more than one attack, you can get an attack of opportunity each time they try it. *Shrug* I think this new rule is more complicated, and doesn't really offer much to the game since it only affects people with combat reflexes. The old rule was simple "only on AoO against an opponent each turn," and didn't have any exceptions. Was combat reflexes not powerful enough? I didn't hear that it was. Spider Climb[list]By the spell's wording, points 1 and 4 are correct. The others are not...err...spelled...out that way :D (sorry...). Levitate has one big advantage over spider climb: it doesn't need a wall at all. I think I'm starting to sound like a broken record here (yep, I [b]know[/b] I am) but what was broken here that needed to be fixed? Were there some spider climb smackdowns that I somehow missed out on? [/list]Okay, I'm starting to sound whiny here, "waaah, 3.5 is lame!!!" which isn't what I mean at all. I'm just saying that while it had some good points to it (Ranger, Haste, Harm) it also had a lot of "what???" as well. If you like it, more power to 'ya! [/QUOTE]
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Spell/Rule Changes from 3.0 to 3.5 -- How did we survive 3.0?
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