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Spell/Rule Changes from 3.0 to 3.5 -- How did we survive 3.0?
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<blockquote data-quote="Storm Raven" data-source="post: 1791865" data-attributes="member: 307"><p>Of course, the silliness in your example is assuming a probability to hit of 50%.</p><p></p><p>Let's try some target ACs and realistic damage output for a pair of 8th level fighters equipped as shown. His attacks are at +16/+11 (+8 BAB, +2 magic, +1 focus, +5 Strength).</p><p></p><p>+2 flaming greatsword (7 base damage, +2 specialization, +7 Strength, +2 magic)(+3.5 fire not multiplied on a critical):</p><p></p><p>AC 10 First Attack (95%): 22.99, Second Attack (95%) 22.99 - Total 45.98</p><p>AC 15 First Attack (95%): 22.99, Second Attack (85%) 20.57 - Total 43.56</p><p>AC 20 First Attack (85%): 20.57, Second Attack (60%) 14.52 - Total 35.09</p><p>AC 25 First Attack (60%): 14.52, Second Attack (25%) 6.05 - Total 20.57</p><p></p><p>Next, let's look at the +2 keen falchion (5 base damage, +2 specialization, +7 Strength, +2 magic):</p><p></p><p>AC 10 First Attack (95%): 21.28, Second Attack (95%) 21.28 - Total 42.56</p><p>AC 15 First Attack (95%): 21.28, Second Attack (85%) 19.04 - Total 40.32</p><p>AC 20 First Attack (85%): 19.04, Second Attack (60%) 13.44 - Total 40.32</p><p>AC 25 First Attack (60%): 13.44, Second Attack (25%) 5.00 - Total 18.44</p><p></p><p>For simplicity, I didn't try to downgrade the expected damage for creatures immune to fire (or upgrade for creatures susceptible to fire), or for creatures immune to or resistant to critical hits. The following formula was used:</p><p></p><p>((% probability to hit)*(base damage + bonuses)) + ((% critical)*(%probability to hit)*(base damage + bonuses))</p><p></p><p>At no point does the expected damage of the falchion wielder exceed the expected damage of the greatsword wielder, even with Keen and Improved Critical stacking. In point of fact, the falchion wielder in the example would have to obtain roughly an additional +1.5 base bonus to damage (without affecting his chance to hit) in order to draw even in average damage output with the greatsword wielder as presented. Actually, at AC 25 and above, the increased base bonus damage needs to increase to roughly +2.5 over and above the greatsword wielder to draw even.</p><p></p><p>So, exactly where is the problem again?</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 1791865, member: 307"] Of course, the silliness in your example is assuming a probability to hit of 50%. Let's try some target ACs and realistic damage output for a pair of 8th level fighters equipped as shown. His attacks are at +16/+11 (+8 BAB, +2 magic, +1 focus, +5 Strength). +2 flaming greatsword (7 base damage, +2 specialization, +7 Strength, +2 magic)(+3.5 fire not multiplied on a critical): AC 10 First Attack (95%): 22.99, Second Attack (95%) 22.99 - Total 45.98 AC 15 First Attack (95%): 22.99, Second Attack (85%) 20.57 - Total 43.56 AC 20 First Attack (85%): 20.57, Second Attack (60%) 14.52 - Total 35.09 AC 25 First Attack (60%): 14.52, Second Attack (25%) 6.05 - Total 20.57 Next, let's look at the +2 keen falchion (5 base damage, +2 specialization, +7 Strength, +2 magic): AC 10 First Attack (95%): 21.28, Second Attack (95%) 21.28 - Total 42.56 AC 15 First Attack (95%): 21.28, Second Attack (85%) 19.04 - Total 40.32 AC 20 First Attack (85%): 19.04, Second Attack (60%) 13.44 - Total 40.32 AC 25 First Attack (60%): 13.44, Second Attack (25%) 5.00 - Total 18.44 For simplicity, I didn't try to downgrade the expected damage for creatures immune to fire (or upgrade for creatures susceptible to fire), or for creatures immune to or resistant to critical hits. The following formula was used: ((% probability to hit)*(base damage + bonuses)) + ((% critical)*(%probability to hit)*(base damage + bonuses)) At no point does the expected damage of the falchion wielder exceed the expected damage of the greatsword wielder, even with Keen and Improved Critical stacking. In point of fact, the falchion wielder in the example would have to obtain roughly an additional +1.5 base bonus to damage (without affecting his chance to hit) in order to draw even in average damage output with the greatsword wielder as presented. Actually, at AC 25 and above, the increased base bonus damage needs to increase to roughly +2.5 over and above the greatsword wielder to draw even. So, exactly where is the problem again? [/QUOTE]
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